我试图将两个不同的std::uniform_int_distribution
绑定对象(使用std::bind
)与相同的对象std::default_random_engine
用作参数(如此处所述http://www.cplusplus.com/reference/random/),但将它们绑定在一起会导致与使用它们不同的行为未绑定:
#include <iostream>
#include <functional>
#include <random>
using namespace std;
int main()
{
default_random_engine generator;
int dist1Max = 10, dist2Max = 10;
uniform_int_distribution<int> dist1(1, dist1Max);
uniform_int_distribution<int> dist2(1, dist2Max);
function<int()> boundDist1 = std::bind(dist1, generator);
function<int()> boundDist2 = std::bind(dist2, generator);
for (int i=0; i<10; ++i)
{
cout << boundDist1() << " " << boundDist2() << endl;
}
cout << endl;
for (int i=0; i<10; ++i)
{
cout << dist1(generator) << " " << dist2(generator) …
Run Code Online (Sandbox Code Playgroud) 关于这个问题,我已经阅读了许多不同的帖子,不应该对数组进行多态处理,而应该使用指针数组,而我背后的推理理由很明显.
但是,我找不到它是如何完成的例子,我似乎无法让它工作.考虑以下代码:
#include <vector>
class Base
{
public:
Base();
virtual ~Base();
};
class Derived : Base
{
public:
Derived();
~Derived();
};
void foo( std::vector<Base*> )
{
// do something
}
int main()
{
std::vector<Derived*> bar;
foo(bar);
return 0;
}
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编译它会给出错误消息
could not convert 'bar' from 'std::vector<Derived*>' to 'std::vector<Base*>
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我错过了什么或者设计是否存在根本缺陷?提前致谢.