如果javascript变量使用jQuery更改值,有没有办法调用javascript函数?
到目前为止的东西 -
var test = 1;
test = 2; // calls a javascript function
test = 3; // calls a javascript function
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这样我就不必将onchange事件添加到这么多不同的函数中.
Rectangle rect1 = new Rectangle(10, 10, 20, 20);
Rectangle rect2 = new Rectangle(60, 10, 20, 20);
EventHandler<MouseEvent> event = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent ae) {
System.out.println("aaa");
}
};
rect1.setOnMouseClicked(event);
rect2.setOnMouseClicked(event);
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如何点击 rect1 打印 aaa,点击 rect2 打印 bbb ?
在我的实际程序中,我有数百个矩形,而在事件中,我有很多事情要做。所以我不想为每个人都声明事件。
谢谢!
为什么点 AdditiveBlending 仅在从右看而不是从左看时才起作用?设置深度测试:false可以解决问题,但会引发另一个问题,即点与其他网格重叠。
<html>
<head>
<title>My first three.js app</title>
<style>
html
,body
{height: 100%;}
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="/lib/threejs/three.js-master/build/three.js"></script>
<script src="/lib/threejs/three.js-master/examples/js/controls/OrbitControls.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var buffer_geometry=new THREE.BufferGeometry();
var vertices=new Float32Array([
-1.0, 0.0, 0.0,
1.0, 0.0, 0.0,
])
buffer_geometry.addAttribute('position',new THREE.BufferAttribute(vertices,3));
var controls=new THREE.OrbitControls(camera, renderer.domElement); …Run Code Online (Sandbox Code Playgroud) blending ×1
eventhandler ×1
java ×1
javafx ×1
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onchange ×1
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