我尝试使用下面的代码在屏幕上创建一个连续旋转的方块.但我不知道为什么转速在变化.如何更改代码以使旋转速度不变?我尝试了不同UIViewKeyframeAnimationOptions,但似乎没有一个工作.
override func viewDidLoad() {
super.viewDidLoad()
let square = UIView()
square.frame = CGRect(x: 55, y: 300, width: 40, height: 40)
square.backgroundColor = UIColor.redColor()
self.view.addSubview(square)
let duration = 1.0
let delay = 0.0
let options = UIViewKeyframeAnimationOptions.Repeat
UIView.animateKeyframesWithDuration(duration, delay: delay, options: options, animations: {
let fullRotation = CGFloat(M_PI * 2)
UIView.addKeyframeWithRelativeStartTime(0, relativeDuration: 1/3, animations: {
square.transform = CGAffineTransformMakeRotation(1/3 * fullRotation)
})
UIView.addKeyframeWithRelativeStartTime(1/3, relativeDuration: 1/3, animations: {
square.transform = CGAffineTransformMakeRotation(2/3 * fullRotation)
})
UIView.addKeyframeWithRelativeStartTime(2/3, relativeDuration: 1/3, animations: {
square.transform = …Run Code Online (Sandbox Code Playgroud)