我已经加载了 OBJ 多面体,并使用 EdgesGeometry() 来提取其边缘:
var edges = new THREE.LineSegments(new THREE.EdgesGeometry(child.geometry), new THREE.LineBasicMaterial( {color: 0x000000}) );
但我想将每个边缘渲染为具有可配置半径的圆柱体。像这样的东西:
rendering edges three.js
edges ×1
rendering ×1
three.js ×1