我正在尝试为 Angular 应用程序提供服务,但我从“ngx-mqtt”中收到此依赖项错误:“^6.6.0”。我的本地CLI是6.2.9版本。我正在尝试更改此依赖项的版本,但仍然收到此错误。我只是不明白为什么会发生这种情况。
\n\n\n\n\n./node_modules/ngx-mqtt/src/mqtt.service.js 390:34-55 \n 中的警告未找到“导出 \'\xc9\xb5\xc9\xb5defineInjectable\'(导入为 \'i0\')在\'@Angular/core\'中
\n\n./node_modules/ngx-mqtt/src/mqtt.service.js 390:126-137\n 中的警告“未找到导出 \'\xc9\xb5\xc9\xb5inject\'(导入为 \'i0\')在\'@Angular/core\'中
\n\n./node_modules/ngx-mqtt/src/mqtt.service.js 390:161-172\n 中的警告“未找到导出 \'\xc9\xb5\xc9\xb5inject\'(导入为 \'i0\')在\'@Angular/core\'中
\n
这些是我对 package.json 的主要依赖项
\n\n "dependencies": {\n "@angular/animations": "^6.1.7",\n "@angular/cdk": "^6.4.7",\n "@angular/cli": "~6.2.1",\n "@angular/common": "^6.1.0",\n "@angular/compiler": "^6.1.0",\n "@angular/compiler-cli": "^6.1.0",\n "@angular/core": "^6.1.0",\n "@angular/flex-layout": "^6.0.0-beta.18",\n "@angular/forms": "^6.1.0",\n "@angular/http": "^6.1.0",\n "@angular/material": "^6.4.7",\n "@angular/material-moment-adapter": "^6.4.7",\n "@angular/platform-browser": "^6.1.0",\n "@angular/platform-browser-dynamic": "^6.1.0",\n "@angular/router": "^6.1.0",\n "@fortawesome/angular-fontawesome": "^0.3.0",\n "@fortawesome/fontawesome-svg-core": "^1.2.21",\n "@fortawesome/free-regular-svg-icons": "^5.10.1",\n "@fortawesome/free-solid-svg-icons": "^5.10.1",\n...\nRun Code Online (Sandbox Code Playgroud)\n\n"devDependencies": {\n "@angular-devkit/build-angular": "~0.8.0",\n "@angular/language-service": "^6.1.0",\n "@types/core-js": "^2.5.0",\n "@types/node": "~8.9.4",\n …Run Code Online (Sandbox Code Playgroud) 我有一个功能组件,我试图从复选框输入中获取值,但即使我设置了初始状态,从控制台获得的第一个值也是未定义的。在我第二次单击后,它才开始从状态检索值。
const Preferences = () => {
const [pref, setPref] = useState({
webcam: true
});
const onChange = e => {
setPref({ ...pref, [e.target.name]: e.target.checked });
console.log(webcam); //always undefined on first time
};
...
Run Code Online (Sandbox Code Playgroud)
<input
type="checkbox"
name="webcam"
value={webcam}
onChange={onChange}
defaultChecked={webcam}
/>
Run Code Online (Sandbox Code Playgroud) 我正在尝试创建一个带角度的绘图工具。我创建了一个可以在画布元素上绘制矩形的工具,该工具工作正常,但我一次只能绘制一个矩形,我只是不知道如何“清除”前一个矩形并保持在我的画布上多次绘制。我无法清除许多画布,因为我要绘制更多图画,而不仅仅是矩形。
rectangleDrawing() {
// first coordinates when clicked
let startX = 0;
let startY = 0;
const rect = this.canvasEl.getBoundingClientRect();
fromEvent(this.canvasEl, "mousedown")
.pipe(
switchMap((e:MouseEvent) => {
startX = e.clientX - rect.left;
startY = e.clientY - rect.top;
return fromEvent(this.canvasEl, 'mousemove').pipe(
takeUntil(fromEvent(this.canvasEl, 'mouseup')),
takeUntil(fromEvent(this.canvasEl, 'mouseleave'))
)
})
).subscribe((event:MouseEvent) => {
let x = event.clientX - rect.left;
let y = event.clientY - rect.top;
let width = x - startX;
let height = y - startY;
this.setCanvasProperties(10, 'square', 'rgba(255,158,43,0.6)');
this.cx.beginPath();
// if I comment …Run Code Online (Sandbox Code Playgroud) 我有多个 svg 文件,我想将所有这些文件导入和导出到一个文件中:
icons.js
import IconVideoOn from '../../assets/img/icons/video-on.svg';
import IconVideoOff from '../../assets/img/icons/video-off.svg';
import IconMicOn from '../../assets/img/icons/mic-on.svg';
import IconMicOff from '../../assets/img/icons/mic-off.svg';
.
.
.
export default {
IconVideoOn,
IconVideoOff,
IconMicOn,
IconMicOff
};
Run Code Online (Sandbox Code Playgroud)
然后我像这样导入它们
MyComponent.jsx
import { IconVideoOn } from '../../components/Icons/icons';
Run Code Online (Sandbox Code Playgroud)
但我的组件上出现此错误,无法弄清楚原因:
./src/components/MyComponent/MyComponent.jsx 尝试导入错误:“IconVideoOn”未从“../../components/Icons/icons”导出。
我正在使用 docker-compose,但是当我再次尝试构建它时,显示此错误,我多次构建了这个 docker-compose:
ERROR: Service 'api' failed to build: max depth exceeded
Run Code Online (Sandbox Code Playgroud)
我尝试执行 docker system prune 来清理我的容器,但没有用。
docker-compose.yml
version: "3"
services:
client:
container_name: my_client
image: mhart/alpine-node:12
build: ./client
restart: always
ports:
- "3000:3000"
working_dir: /client
volumes:
- ./client:/client
entrypoint: ["npm", "start"]
links:
- api
networks:
- my_network
api:
container_name: my_api
build: ./api
restart: always
ports:
- "9000:9000"
environment:
DB_HOSTNAME: mysql
working_dir: /api
volumes:
- ./api:/api
depends_on:
- mysql
networks:
- my_network
mysql:
container_name: my_mysql
build: ./db
restart: always
volumes:
- …Run Code Online (Sandbox Code Playgroud) 如果我在PHP中有一堆查询,假设我使用的是PDO,这些查询将按顺序执行,但是PHP或MySQL将在开始一个新查询之前等待一个查询完成?
$sql1 = $con->prepare("some query");
$sql2 = $con->prepare("some query");
$sql3 = $con->prepare("some query");
$sql1->execute();
$sql2->execute();
$sql3->execute();
Run Code Online (Sandbox Code Playgroud)
如果我在PDO中使用具有相同查询的事务性块:
$con->beginTransaction();
Run Code Online (Sandbox Code Playgroud)
执行会一样吗?
angular ×2
reactjs ×2
docker ×1
html5-canvas ×1
import ×1
javascript ×1
mouseevent ×1
mqtt ×1
mysql ×1
npm ×1
package ×1
pdo ×1
php ×1
rectangles ×1
svg ×1