为什么第一个版本会导致程序崩溃,而第二个版本却没有?他们不是一回事吗?
char *shift = "mondo";
shift[3] = shift[2];
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char shift[] = {'m', 'o', 'n', 'd', 'o', '\0'};
shift[3] = shift[2];
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int main( void )
{
char *shift = "mondo";
shift[3] = shift[2];
char shift[] = {'m', 'o', 'n', 'd', 'o', '\0'};
shift[3] = shift[2];
return 0;
}
Run Code Online (Sandbox Code Playgroud) 我在这做错了什么?我得到4个零而不是:
2
4
6
8
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我也想修改我的.asm函数,以便在这里运行更长的向量,因为我只使用了一个带有四个元素的向量,这样我就可以在没有带有SIMD 256位寄存器的循环的情况下对该向量求和.
#include <iostream>
#include <chrono>
extern "C" double *addVec(double *C, double *A, double *B, size_t &N);
int main()
{
size_t N = 1 << 2;
size_t reductions = N / 4;
double *A = (double*)_aligned_malloc(N*sizeof(double), 32);
double *B = (double*)_aligned_malloc(N*sizeof(double), 32);
double *C = (double*)_aligned_malloc(N*sizeof(double), 32);
for (size_t i = 0; i < N; i++)
{
A[i] = double(i + 1);
B[i] = double(i + 1);
}
auto start = std::chrono::high_resolution_clock::now();
double *out …Run Code Online (Sandbox Code Playgroud) 是否可以在设备功能中生成随机数而无需预先分配所有状态?我想在"实时"中生成和使用它们.我需要将它们用于蒙特卡罗模拟最适合此目的的是什么?下面生成的数字是单精度是否可以使它们具有双精度?
#include <iostream>
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <curand_kernel.h>
__global__ void cudaRand(float *d_out, unsigned long seed)
{
int i = blockDim.x * blockIdx.x + threadIdx.x;
curandState state;
curand_init(seed, i, 0, &state);
d_out[i] = curand_uniform(&state);
}
int main(int argc, char** argv)
{
size_t N = 1 << 4;
float *v = new float[N];
float *d_out;
cudaMalloc((void**)&d_out, N * sizeof(float));
// generate random numbers
cudaRand << < 1, N >> > (d_out, time(NULL));
cudaMemcpy(v, d_out, N * sizeof(float), cudaMemcpyDeviceToHost);
for (size_t i …Run Code Online (Sandbox Code Playgroud)