
上图显示了当我用各种图像填充我的引导程序图库时会发生什么.html看起来像这样:
<ul class="row">
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/1920x1080"></li>
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/1920x1080"></li>
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/800x600"></li>
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/1920x1080"></li>
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/1920x1080"></li>
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/800x600"></li>
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/800x600"></li>
<li class="col-lg-3 col-md-3 col-sm-6"><img class="img-responsive img-thumbnail" src="http://placehold.it/800x600"></li>
</ul>
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有没有办法让图像标准化为4:3而无需预处理或使它们无响应?
我真的想使用vagrant在我的计算机上设置rails dev环境,但每当我运行vagrant时,我都会遇到段错误.我尝试重新安装vagrant和virtualbox,以及两者的不同版本.我是流浪汉的新手,似乎无法弄清楚出了什么问题.这是错误消息:
F:\Projects\toy_app>vagrant up
C:/Users/JT/.vagrant.d/gems/gems/childprocess-0.5.6/lib/childprocess/windows/han
dle.rb:44: [BUG] Segmentation fault
ruby 2.0.0p353 (2013-11-22) [i386-mingw32]
-- Control frame information -----------------------------------------------
c:0036 p:---- s:0198 e:000197 CFUNC :get_exit_code
c:0035 p:0035 s:0193 e:000192 METHOD C:/Users/JT/.vagrant.d/gems/gems/childproce
ss-0.5.6/lib/childprocess/windows/handle.rb:44
c:0034 p:0029 s:0188 e:000187 METHOD C:/Users/JT/.vagrant.d/gems/gems/childproce
ss-0.5.6/lib/childprocess/windows/process.rb:41
c:0033 p:0716 s:0183 e:000182 METHOD C:/HashiCorp/Vagrant/embedded/gems/gems/vag
rant-1.7.1/lib/vagrant/util/subprocess.rb:160
c:0032 p:0013 s:0161 e:000160 METHOD C:/HashiCorp/Vagrant/embedded/gems/gems/vag
rant-1.7.1/lib/vagrant/util/subprocess.rb:22
c:0031 p:0024 s:0156 e:000155 BLOCK C:/HashiCorp/Vagrant/embedded/gems/gems/vag
rant-1.7.1/plugins/providers/virtualbox/driver/base.rb:404
c:0030 p:0014 s:0154 e:000153 METHOD C:/HashiCorp/Vagrant/embedded/gems/gems/vag
rant-1.7.1/lib/vagrant/util/busy.rb:19
c:0029 p:0039 s:0150 E:001408 METHOD C:/HashiCorp/Vagrant/embedded/gems/gems/vag
rant-1.7.1/plugins/providers/virtualbox/driver/base.rb:403
c:0028 p:0017 s:0144 e:000143 BLOCK C:/HashiCorp/Vagrant/embedded/gems/gems/vag
rant-1.7.1/plugins/providers/virtualbox/driver/base.rb:342 …Run Code Online (Sandbox Code Playgroud) 我一直在尝试创建一个 .obj 解析器来将从 Blender 导出的文件转换为 OpenGL 渲染代码。我遵循了与我正在做的类似的教程,但它是用 C++ 编写的,我几乎无法理解。我已经设法让解析器一切正常(我认为),但是当实际渲染到模型时,我很难创建与 C++ 代码等效的 java 代码。本教程使用这行代码:
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(glm::vec3), &vertices[0], GL_STATIC_DRAW);
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然后(显然)它绘制了数组。我很确定我需要将 Vecotor3f 从我的列表(顶点)转换为 FloatBuffer,并且我不需要第二个参数(因为 java 将处理大小)。然而,我不知道如何做到这一点,我仍在寻找 java 的方法,并且以前从未使用过此类。