为什么在配置中定义与WillCascadeOnDelete(false)的关系在生成的迁移中始终为真?
这是配置代码
public class PartySuppliesConfiguration:EntityTypeConfiguration<PartySupplies>
{
public PartySuppliesConfiguration()
{
HasKey(x => x.Id);
HasRequired(x=>x.Supplier).WithMany().HasForeignKey(x=>x.SupplierId).WillCascadeOnDelete(false);
HasRequired(x => x.Product).WithMany().HasForeignKey(x => x.ProductId).WillCascadeOnDelete(false);
HasRequired(x => x.Currency).WithMany().HasForeignKey(x => x.CurrencyId).WillCascadeOnDelete(false);
HasRequired(x => x.CreatedUser).WithMany().HasForeignKey(x => x.CreatedUserId).WillCascadeOnDelete(false);
Property(x => x.UnitPrice).HasColumnType("Money");
}
}
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这是生成的迁移
public override void Up()
{
CreateTable(
"PartySupplies",
c => new
{
Id = c.Int(nullable: false, identity: true),
SupplierId = c.Int(nullable: false),
ProductId = c.Int(nullable: false),
UnitPrice = c.Decimal(nullable: false, precision: 18, scale: 2),
CurrencyId = c.Int(nullable: false),
FromDate = c.DateTime(nullable: false),
ThruDate = c.DateTime(),
CreatedUserId = …Run Code Online (Sandbox Code Playgroud) 有人可以告诉我为什么下面的函数需要整数[]而不是byte []
type Node =
| InternalNode of int*Node*Node
| LeafNode of int * byte
let weight node =
match node with
|InternalNode(w,_,_) -> w
|LeafNode(w,_)-> w
let createNodes inputValues =
let getCounts (leafNodes:(int*byte)[])=
inputValues |>Array.iter
(fun b-> let (w,v) =leafNodes.[(int)b]
leafNodes.[(int)b]<-(w+1,v))
leafNodes
[|for b in 0uy..255uy -> (0 ,b)|] |>getCounts
|>List.ofArray
|>List.map LeafNode
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