小编use*_*732的帖子

"命名空间不能直接包含Net.Reflector中的成员,如字段或方法"

我试图将此代码用于NET.reflector.使用Reflexil,我试图用这个替换代码,

if(Input.GetKeyDown(KeyCode.Keypad5)) { 
int i = 0; 
Character localPlayer = PlayerClient.GetLocalPlayer().controllable.GetComponent<Character>(); 
foreach (UnityEngine.Object obj2 in UnityEngine.Object.FindObjectsOfType(typeof(LootableObject))) 
{ 
    if (obj2 != null) 
    { 
        i++; 
        LootableObject loot = (LootableObject) obj2; 
        Debug.Log("Loot "+i+": "+loot.transform.position.ToString()); 
        CCMotor ccmotor = localPlayer.ccmotor; 
        if(ccmotor != null && tpPos1 != Vector3.zero) { 
            ccmotor.Teleport(loot.transform.position); 
            Notice.Popup("?", "Teleported to "+loot.name, 1.5f); 
        } 
        break; 
    } 
} 
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}

但是当我尝试编译时它给了我一个错误:

Line: 1 Column: 1 Error Number: CS0116  Error Message: "A namespace does not directly contain members such as fields or methods"
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我认为这是Unity代码.我不是那么有经验的.任何人都能解决这个问题吗?或者告诉我该怎么做?谢谢.

c# keycode button unity-game-engine reflexil

54
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