小编use*_*627的帖子

触摸控制统一2D

我有脚本调用PlayerCharacter来控制Unity 2D平台上的播放器.这是完美的,像往常一样工作.

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[RequireComponent(typeof (Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
public class PlayerCharacter : MonoBehaviour
{
    public float speed = 1.0f;
    public string axisName = "Horizontal";
    private Animator anim;
    public string jumpButton = "Fire1";
    public float jumpPower = 10.0f;
    public float minJumpDelay = 0.5f;
    public Transform[] groundChecks;

    private float jumpTime = 0.0f;
    private Transform currentPlatform = null;
    private Vector3 lastPlatformPosition = Vector3.zero;
    private Vector3 currentPlatformDelta = Vector3.zero;


    // Use this for initialization
    void Start ()
    {
        anim …
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unity-game-engine unity3d-2dtools

6
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1
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