我收到此错误:
拒绝对先前失败的类java.lang.Class进行重新初始化
我花了几个小时搜索Google,却找不到原因,令我感到困惑的是,该应用程序在v28之前的API上运行。但是在运行api 28的所有设备上崩溃都不会失败
Logcat附在下面:
07-02 12:59:51.667 18223-18223/? I/art: Not late-enabling -Xcheck:jni (already on)
07-02 12:59:51.699 18223-18233/? I/art: Debugger is no longer active
07-02 12:59:51.752 18223-18223/? W/art: Before Android 4.1, method android.graphics.PorterDuffColorFilter android.support.graphics.drawable.VectorDrawableCompat.updateTintFilter(android.graphics.PorterDuffColorFilter, android.content.res.ColorStateList, android.graphics.PorterDuff$Mode) would have incorrectly overridden the package-private method in android.graphics.drawable.Drawable
07-02 12:59:51.775 18223-18223/? I/art: Rejecting re-init on previously-failed class java.lang.Class<android.support.v4.view.ViewCompat$OnUnhandledKeyEventListenerWrapper>
07-02 12:59:52.248 18223-18241/? D/OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
07-02 12:59:52.256 18223-18223/? D/Atlas: Validating map...
07-02 12:59:52.295 18223-18241/? I/OpenGLRenderer: Initialized EGL, version 1.4
07-02 12:59:52.296 18223-18241/? W/OpenGLRenderer: Failed …Run Code Online (Sandbox Code Playgroud) 嗨,我不知道为什么C#在我的最后一个Curly Bracket上有一个解析错误,对不起,如果它很简单,我很新C#这里是代码.
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
public string IP = "192.168.0.8";
public int Port = "25001";
void OnGUI()
{
if(Network.peerType == NetworkPeerType.Disconnected)
{
if (GUI.Button(new Rect(100,100,100,25),"Join Existing Server"))
{
Network.Connect(Ip,Port);
}
if (GUI.Button(new Rect(100,125,100,25),"Create New Server"))
{
Network.InitializeServer(10,Port);
//First Number Above next to port in perenthisies is number of allowed clients / 1x Server (# of players allowed to join game.)
}
else
{
if(Network.peerType == NetworkPeerType.Client)
{
GUI.Label(new Rect(100,100,100,25),"Client");
if(GUI.Button (new Rect(100,125,100,25),"Disconnect"))
{ …Run Code Online (Sandbox Code Playgroud)