小编Big*_*ter的帖子

OnUnhandledKeyEventListener未知错误

我收到此错误:

拒绝对先前失败的类java.lang.Class进行重新初始化

我花了几个小时搜索Google,却找不到原因,令我感到困惑的是,该应用程序在v28之前的API上运行。但是在运行api 28的所有设备上崩溃都不会失败

Logcat附在下面:

07-02 12:59:51.667 18223-18223/? I/art: Not late-enabling -Xcheck:jni (already on)
07-02 12:59:51.699 18223-18233/? I/art: Debugger is no longer active
07-02 12:59:51.752 18223-18223/? W/art: Before Android 4.1, method android.graphics.PorterDuffColorFilter android.support.graphics.drawable.VectorDrawableCompat.updateTintFilter(android.graphics.PorterDuffColorFilter, android.content.res.ColorStateList, android.graphics.PorterDuff$Mode) would have incorrectly overridden the package-private method in android.graphics.drawable.Drawable
07-02 12:59:51.775 18223-18223/? I/art: Rejecting re-init on previously-failed class java.lang.Class<android.support.v4.view.ViewCompat$OnUnhandledKeyEventListenerWrapper>
07-02 12:59:52.248 18223-18241/? D/OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
07-02 12:59:52.256 18223-18223/? D/Atlas: Validating map...
07-02 12:59:52.295 18223-18241/? I/OpenGLRenderer: Initialized EGL, version 1.4
07-02 12:59:52.296 18223-18241/? W/OpenGLRenderer: Failed …
Run Code Online (Sandbox Code Playgroud)

java android material-design

5
推荐指数
0
解决办法
325
查看次数

未知的C#错误

嗨,我不知道为什么C#在我的最后一个Curly Bracket上有一个解析错误,对不起,如果它很简单,我很新C#这里是代码.

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{
    public string IP = "192.168.0.8";
    public int Port = "25001";

    void OnGUI()
    {
        if(Network.peerType == NetworkPeerType.Disconnected)
        {
            if (GUI.Button(new Rect(100,100,100,25),"Join Existing Server"))
            {
                Network.Connect(Ip,Port);    
            }

            if (GUI.Button(new Rect(100,125,100,25),"Create New Server"))
            {
                Network.InitializeServer(10,Port);
                //First Number Above next to port in perenthisies is number of allowed clients / 1x Server (# of players allowed to join game.)
            }
            else 
            {
                if(Network.peerType == NetworkPeerType.Client)    
                {
                    GUI.Label(new Rect(100,100,100,25),"Client");
                    if(GUI.Button (new Rect(100,125,100,25),"Disconnect"))
                    { …
Run Code Online (Sandbox Code Playgroud)

c# unity-game-engine

1
推荐指数
1
解决办法
329
查看次数

标签 统计

android ×1

c# ×1

java ×1

material-design ×1

unity-game-engine ×1