在我的情况下..通过更新显卡的驱动程序修复此问题.
我搜索并发现stackoverflow和互联网上有相同问题的人.但是,答案并没有解决我的问题.
我正在使用SDL2和GLEW.当我运行该应用程序时,执行此函数时收到"访问冲突"错误:
glGenVertexArrays(1, &VertexArrayID);
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我的代码:
bool Game::initSDL(char* title, int xpos, int ypos, int width, int height, int flags) {
if(SDL_Init(SDL_INIT_EVERYTHING)>=0) {
Uint32 flags = SDL_WINDOW_SHOWN|SDL_WINDOW_OPENGL;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
mainWindow = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
mainGLContext = SDL_GL_CreateContext(mainWindow);
SDL_GL_SetSwapInterval(1);
// Initialize GLEW
glewExperimental = true; // Needed for core profile
GLenum err = glewInit();
if (GLEW_OK != err)
{
/* Problem: glewInit failed, something is seriously wrong. */
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
}
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