我想lookat
在点击按钮或链接时更改相机位置.这是我的代码:
HTML:
<a href="#" id="testButton">TEST</a>
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JS:
render();
function render() {
trackballControls.update(60);
requestAnimationFrame(render);
webGLRenderer.render(scene, camera);
}
// test button function
// this does not work
var testButton = document.getElementById('testButton');
testButton.onclick = function ()
{
camera.lookAt(new THREE.Vector3(50,60,70));
};
// another test button function
// this does work but then the camera bounces back to what it was looking at before
var testButton2 = document.getElementById('testButton');
testButton2.onclick = function ()
{
camera.lookAt(new THREE.Vector3(50,60,70));
webGLRenderer.render(scene, camera);
};
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我究竟做错了什么?这是测试页面(等待埃菲尔铁塔加载).
有谁知道如何返回 Three.js 对象的大小?我正在做的是从文件加载对象。我想要做的是能够检测对象的大小并相应地设置比例……或相机位置,以便整个对象适合框架。由于我将加载不同的文件和对象,因此我需要检测大小:
这是一些代码:
var group;
var loader = new THREE.STLLoader();
var group = new THREE.Object3D();
loader.load("stl_file.stl", function (geometry) {
console.log(geometry);
var mat = new THREE.MeshLambertMaterial({color: 0x999999});
group = new THREE.Mesh(geometry, mat);
group.scale.set(0.02, 0.02, 0.02);
scene.add(group);
});
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所以在这段代码的某个地方,我想在设置比例之前尝试检测文件中对象的大小。或者,如果无法做到这一点,我可以稍后在脚本中调整相机位置。你怎么认为?
杰