我想在单击登录按钮时调用登录功能,但不断在标题中收到错误消息.有人可以在我的脚本中指出错误吗?
login.js代码如下:
/*global Firebase, angular, console*/
'use strict';
// Create a new app with the AngularFire module
var app = angular.module("runsheetApp");
app.controller("AuthCtrl", function ($scope, $firebaseAuth) {
var ref = new Firebase("https://xxxxx.firebaseio.com");
function login() {
ref.authWithPassword({
email : "xxxxx",
password : "xxxx"
}, function (error, authData) {
if (error) {
console.log("Login Failed!", error);
} else {
console.log("Authenticated successfully with payload:", authData);
}
});
}
});Run Code Online (Sandbox Code Playgroud)
<script src="https://ajax.googleapis.com/ajax/libs/angularjs/1.2.21/angular.min.js"></script>Run Code Online (Sandbox Code Playgroud)
login.html的代码如下:
<div class="container" style="max-width: 300px">
<form class="form-signin">
<h2 class="form-signin-heading" style="text-align: center">Please Sign In</h2>
<input …Run Code Online (Sandbox Code Playgroud)angularjs firebase angularjs-ng-click firebase-authentication
我想问一个问题是这个帖子的扩展:
该线程的代码如下所示:
import pandas as pd
import numpy as np
df = pd.DataFrame({'A': 'foo bar foo bar foo bar foo foo'.split(),
'B': 'one one two three two two one three'.split(),
'C': np.arange(8), 'D': np.arange(8) * 2})
print(df)
# A B C D
# 0 foo one 0 0
# 1 bar one 1 2
# 2 foo two 2 4
# 3 bar three 3 6
# 4 foo two 4 8
# 5 bar two 5 10 …Run Code Online (Sandbox Code Playgroud) 当车轮停止旋转时,我正试图移动到另一个场景.我的代码如下所示.我无法弄清楚如何检测速度何时达到0.0?
import SpriteKit
import GameplayKit
class GameplayScene: SKScene {
var player: Player?;
override func didMove(to view: SKView) {
player = self.childNode(withName: "spinner") as! Player?;
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
if atPoint(location).name == "play_button" {
spin()
}
}
}
func spin () {
let random = GKRandomDistribution(lowestValue: 20, highestValue: 90)
let r = random.nextInt()
player?.physicsBody = SKPhysicsBody(circleOfRadius: CGFloat(self.frame.width))
player?.physicsBody?.affectedByGravity = false
player?.physicsBody?.isDynamic = true
player?.physicsBody?.allowsRotation = …Run Code Online (Sandbox Code Playgroud) 我正在开发一款主要精灵是旋转轮的游戏.我想将音频与旋转车轮相关联,当车轮减速时,它会改变音高.当车轮停止旋转时,我希望声音效果停止.有人能指出我正确的方向吗?
在我的游戏场景中,我有以下代码:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for touch in touches {
let location = touch.location(in: self)
//Start spinning the wheel
if atPoint(location).name == "play_button" {
player?.physicsBody?.angularVelocity = 0
player?.rotatePlayer()
//Click back button
} else if atPoint(location).name == "back_button" {
let play_scene = CharacterSelectScene(fileNamed: "CharacterSelect")
play_scene?.scaleMode = .aspectFill
self.view?.presentScene(play_scene!, transition: SKTransition.doorsOpenVertical(withDuration: 1))
} else if atPoint(location).name == "settings_button" {
let play_scene = SettingsScene(fileNamed: "SettingsScene")
play_scene?.scaleMode = .aspectFill
self.view?.presentScene(play_scene!, transition: SKTransition.doorsOpenVertical(withDuration: 1))
}
}
}
override func …Run Code Online (Sandbox Code Playgroud) 我正在使用许多SKScene和Sprite对象在xcode中创建游戏(Swift).我想创建一个场景(设置场景)来捕捉玩家的姓名,电子邮件,性别等.我该如何解决这个问题?如何捕获用户的输入.SKScenes不允许在UI中输入字段/值?
谢谢
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