我编写了以下代码来帮助将我的模板函数限制为某些类型,并在使用其他类型时使用有意义的错误消息.我从stackoverflow中的一个不同的问题得到了这个想法,我仍然无法发表评论,因为我是新来的.
宏在linux GCC下完美编译,但在Visual Studio 2012中没有.
#include <string>
#include <iostream>
#include <vector>
#include <cassert>
#include <type_traits>
#define ISALLOWED(DerivedT) (std::is_same<T, DerivedT>::value)||(std::is_base_of<T,DerivedT>::value)
#define FE_1(WHAT, X) WHAT(X)
#define FE_2(WHAT, X, ...) WHAT(X) || FE_1(WHAT, __VA_ARGS__)
#define FE_3(WHAT, X, ...) WHAT(X) || FE_2(WHAT, __VA_ARGS__)
#define FE_4(WHAT, X, ...) WHAT(X) || FE_3(WHAT, __VA_ARGS__)
#define FE_5(WHAT, X, ...) WHAT(X) || FE_4(WHAT, __VA_ARGS__)
#define FE_6(WHAT, X, ...) WHAT(X) || FE_5(WHAT, __VA_ARGS__)
//... repeat as needed
#define GET_MACRO(_1,_2,_3,_4,_5,_6,NAME,...) NAME
#define FOR_EACH(action,...) \
GET_MACRO(__VA_ARGS__,FE_6,FE_5,FE_4,FE_3,FE_2,FE_1)(action,__VA_ARGS__)
// this is where you need …Run Code Online (Sandbox Code Playgroud) 给定3D三角形网格中的3个顶点及其法线,我将它们插入到三角形表面上.我想计算该表面中每个点的主曲率k1,k2.
我的代码简要如下:
Vertex v1,v2,v3,v12,p,vp; // Vertex is an structure of x,y,z and some operators
v1 = ...; v2 = ...; v3 = ...;
Vertex n1,n2,n3,n12,n;//normals
n1 = ...; n2 = ...; n3 = ...;
int interLevels = ceil(sqrt(tArea(v1,v2,v3)));
for (float a=0; a<=1;a+=1.0f/interLevels){
v12 = v1*a+v2*(1-a);
n12 = n1*a+n2*(1-a);
for (float b=0; b<=1;b+=1.0f/interLevels){
p = v12*b+v3*(1-b);
n = n12*b+n3*(1-b);
normalize(n);
Vertex k1,k2;
}
}
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我们如何计算k1和k2?是否足以依赖给定的输入,还是应该考虑附近的顶点?