小编Los*_*los的帖子

将事件GotFocus分配给WPF-Aplication中的所有TextBox

我想将GotFocus-Event添加到我的WPF-Aplication中的每个Textbox中,因为它适用于Touch Devices,每次使用TextBox时OSK都应该打开.我遇到了将事件添加到TextBoxes的过程的问题.应用程序已经构建了pc(我正在使用interhsip,我的目标是将这个应用程序带到Windows 8触摸设备).这是链接,我得到了我的灵感:添加/删除处理程序到文本框

这是我的解决方案:

private void Window_Loaded(object sender, RoutedEventArgs e)
{
    foreach (Control tb in this.Controls)
    {
        if (tb is TextBox)
        {
            TextBox tb1 = (TextBox)tb;
            tb1.GotFocus += TextBox_GotFocus;
        }
    }
}

private void TextBox_GotFocus(object sender, RoutedEventArgs e)
{
    KeyBoardManager.LaunchOnScreenKeyboard();
}
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当我想运行此代码时,我有以下错误:

错误1'OSK_Test.MainWindow'不包含'Controls'的定义,也没有扩展方法'Controls'接受类型'OSK_Test.MainWindow'的第一个参数(你是否缺少using指令或程序集引用?)

我有什么需要做的,它有效吗?当然,与LostFocus一样!

.net c# wpf error-handling controls

1
推荐指数
1
解决办法
7111
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将脚本后端从IL2CPP更改为.NET Unity(适用于最新版本的Vuforia)

我需要将2017.2至2017.3的项目表格更新为新的Vuforia版本(因为新的模型目标).播放器仍然可以正常工作.但是,如果我想为Hololens建立一个UWP应用程序.我收到错误,脚本后端不正确(使用IL2CPP).

Vuforia currently does not support the IL2CPP scripting backend for Windows Store Apps. Please select ".NET" as the scripting backend in the "Other Settings" section of the Player Settings

 UnityEngine.Debug:LogError(Object)
 BuildObserver:OnPreprocessBuild(BuildTarget, String)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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所以我在"设置"中更改为.NET.但现在错误是,IL2CPP构建了修补程序.

UnityException: Build path contains project built with IL2CPP scripting backend, while current project is using .NET scripting backend.
 PostProcessWinRT.CheckSafeProjectOverwrite () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:303)
 PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:127)
 UnityEditor.WSA.BuildPostprocessor.DoPostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:117)
 UnityEditor.WSA.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:124)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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那我现在该怎么办?我能改变一下吗?

这些是我原来的设置:

在此输入图像描述

.net unity-game-engine vuforia il2cpp uwp

0
推荐指数
1
解决办法
1911
查看次数

标签 统计

.net ×2

c# ×1

controls ×1

error-handling ×1

il2cpp ×1

unity-game-engine ×1

uwp ×1

vuforia ×1

wpf ×1