我有使用关键帧浮动的气泡,但它们是按钮,我也想在点击时消失,然后让它自动重启0%.我一直在呼吁onmousedown,并onmouseup要做到这一点,但它似乎并不奏效.有任何想法吗?
$(document).ready() {
function Bubbles() {
$(".bubble_cluster_one").css("opacity", "0");
}
function Bubbles2() {
$("bubble_cluster_one").css("top": "400px", "opacity": "1");
}
}Run Code Online (Sandbox Code Playgroud)
.bubble_cluster_one {
position: absolute;
margin: 0;
padding: 0;
-webkit-animation: bubble_cluster_one 8s infinite;
left: 150px;
z-index: +1;
}
.bubble_cluster_one input {
width: 40px;
height: 60px;
}
@-webkit-keyframes bubble_cluster_one {
0% {
top: 400px;
}
100% {
top: -70px;
}
}Run Code Online (Sandbox Code Playgroud)
<div class="bubble_cluster_one">
<input type="image" src="bubbles_1.png" alt="button" onmousedown="Bubbles()" onmouseup="Bubbles2()">
</div>Run Code Online (Sandbox Code Playgroud)
如果我的c代码是:
unsigned char Buffer[4] = { 0, 0, 0, 0};
unsigned long Odometer = 0xff00ff00;
Buffer[3] = Odometer & 0xff;
Odometer = Odometer >> 8;
Buffer[2] = (unsigned char)(Odometer & 0xff);
Odometer = Odometer >> 8;
Buffer[1] = (unsigned char)(Odometer & 0xff);
Odometer = Odometer >> 8;
Buffer[0] = (unsigned char)(Odometer & 0xff);
Run Code Online (Sandbox Code Playgroud)
Buffer的每个索引都有什么?我不确定类型转换是如何在逐位的水平上工作的.它是否将最重要的字节或最低有效字节传输Odometer到每个Buffer索引中?