我正在尝试使用图像/模式填充SKShapeNode,但我仍然没有成功.
你能帮我解决这个问题还是给我一个替代方案?我想创建一个填充图案图像的可碰撞自定义形状(来自任何SpriteKit类型).
我尝试过以下方法:
UIBezierPath *path = [[UIBezierPath alloc] init];
[path addArcWithCenter:CGPointMake(0.0, 0.0) radius:50.0 startAngle:0.0 endAngle:(M_PI*2.0) clockwise:YES];
SKShapeNode *shape = [[SKShapeNode alloc] init];
UIImage *patternImg = [UIImage imageNamed:@"pattern"];
shape.path = path.CGPath;
shape.fillColor = [[SKColor alloc] initWithCGColor:[[UIColor alloc] initWithPatternImage:patternImg].CGColor];
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并且:
shape.fillColor = [[SKColor alloc] initWithPatternImage:[[UIImage alloc] initWithCGImage:[UIImage imageNamed:@"Basketball"].CGImage]];
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这有效(但它不是我正在寻找的):
shape.fillColor = [SKColor redColor];
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谢谢!