尽管在其他页面上工作正常,但模式不会延伸到适合它的内容并且最终会变得太短.似乎唯一能解决的问题是添加另一个div或p元素,其下面有任何内容,我宁愿不必这样做.
HTML:
<!-- Donate modal -->
<div class="modal fade" id="donate" tabindex="-3" role="dialog" aria-labelledby="donateToDev" aria-hidden="true">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal" aria-hidden="true">×</button>
<h4 class="modal-title" id="donateTitle">Donate</h5>
</div>
<div class="modal-body">
<p class="text-center">There's nothing to unlock by donating, but you will be considered awesome by the dev! Who doesn't like being awesome?</p>
<div class="text-center">
<div style="float:left;display:inline;">
PAYPAL
</div>
<div style="float:right;display:inline;">
<p class="bold text-center">Or you could donate with <a href="http://dogecoin.com">Dogecoin</a>:
<p class="code">doge donate address here</p>
</div>
</div> …Run Code Online (Sandbox Code Playgroud) 我正在尝试将一个函数写入一个文件,其中有4个不同的字符串变量传递到写入的内容中,但无论出于何种原因,我都会这样:
Traceback (most recent call last):
File "C:\Python Files\writePy\writePy.py", line 34, in <module>
indent = writeIf(mFile, genCond(), lFile, indent)
File "C:\Python Files\writePy\writePy.py", line 23, in writeIf
file.write('%sif (%s %s %s):' (indentation, cond[0], cond[1], cond[2]))
TypeError: 'str' object is not callable
Run Code Online (Sandbox Code Playgroud)
这是我的主要代码:
# Main code
lFile = open('OperationLog.txt', mode='w') # Log file for changes
mFile = open('Evolve.txt', mode='w+') # File to be edited
indent = 0 # Indentation for written code
# Write two IF statements with a randomized condition to …Run Code Online (Sandbox Code Playgroud) 我正在尝试创建一个应该在其代码中包含这些变量的新类:
class Map
{
// Variable declaration
public int Width { get; set; } // Width of map in tiles
public int Height { get; set; } // Height of map in tiles
public int TileWidth { get; set; }
public int TileHeight { get; set; }
}
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但出于某种原因,在Game1.cs中创建一个新的Map类之后,我似乎无法解决诸如Width和Height之类的问题.
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
public static SpriteBatch spriteBatch;
// etc...
// Class initialization
Map map = new Map();
map.Width = 10; // Won't work, says it is …Run Code Online (Sandbox Code Playgroud)