Task03Entities.Entites entities = new Task03Entities.Entites();
// Creat a object for my entites class
Task03BAL.BAL bal = new Task03BAL.BAL();
// creat a object of BAL to call Get Data Method
List<Task03Entities.Entites> entitiesList = new List<Task03Entities.Entites>();
// make a list of class Entities
entitiesList = bal.GetData(entities);
// store data in list
ViewState.Add("Products", entitiesList.ToArray());
// use view state to store entitieslist
Task03Entities.Entites[] entitiesArray =(Task03Entities.Entites[])ViewState["Products"];
List<Task03Entities.Entites> ViewStateList =new List<Task03Entities.Entites(entitiesArray);
// so now ViewStateList contain entitieslist data
// Now the Problem which i am facing …
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