我正在尝试将纹理加载到libGDX,并且我找到了一个未找到文件的异常.
这是试图加载.png文件的代码.
//Textures
private Texture tiles;
private TextureRegion grassImage;
private TextureRegion dirtImage;
private TextureRegion stoneImage;
//Entities
private Texture entities;
private TextureRegion playerImage;
public WorldRenderer(World world, boolean debug) {
this.world = world;
this.camera = new OrthographicCamera(CAMERA_WIDTH, CAMERA_HEIGHT);
this.camera.position.set(CAMERA_WIDTH/2f, CAMERA_HEIGHT/2f, 0);
this.camera.update();
this.debug = debug;
spriteBatch = new SpriteBatch();
loadTextures();
}
public void loadTextures() {
tiles = new Texture(Gdx.files.internal("tiles.png"));
grassImage = new TextureRegion(tiles, 0, 0, 32, 32);
dirtImage = new TextureRegion(tiles, 0, 64, 32, 32);
stoneImage = new TextureRegion(tiles, 64, 0, 32, …Run Code Online (Sandbox Code Playgroud)