小编Nar*_*use的帖子

我正试图让基本的碰撞动力学起作用

我把事情简化为立方体/单个立方体与无限质量矩形碰撞,并且代码如下:

问题是,盒子倾向于旋转太多并且卡在一起旋转,如果包含二进制搜索,只需点击并旋转很多.

感谢您的帮助.

/// <summary>
/// Projects an abstract 1D line "perpendicular" to the axis, 
/// stretching across the width of the model,
/// measured from that axis.
/// </summary>
/// <param name="Axis"></param>
/// <param name="Min"></param>
/// <param name="Max"></param>
protected virtual void ProjectToAxis(Vector2 Axis, IMotionData motionData, out double Min, out double Max)
{
    Double DotP = Axis.Dot(motionData.PositionGS + (this.Vertices[0].Position * this.Model.Scale).Rotate(motionData.RotationGS));

    Min = Max = DotP;

    for (int t = 1; t < this.Vertices.Count(); ++t)
    {
        DotP = Axis.Dot(motionData.PositionGS + …
Run Code Online (Sandbox Code Playgroud)

c# physics dynamic collision

4
推荐指数
1
解决办法
463
查看次数

标签 统计

c# ×1

collision ×1

dynamic ×1

physics ×1