我正在运行Instruments Tool(Leaks)并且正在接收QuartzCore库中的内存泄漏,并且不知道我的代码中究竟发生了什么.通常我能够确定发生泄漏的位置,但仪器工具并没有给我任何地方查看此类信息.
在诊断这样的泄漏方面我还能看到一些其他的东西吗?


iphone memory-leaks memory-management objective-c quartz-graphics
给出以下示例:
class ProfileTab: Identifiable {
let id = UUID()
let name: String
init(name: String) {
self.name = name
}
}
class ProfileQuoteTab: ProfileTab {
let answer: String
let prompt: String
init(name: String, answer: String, prompt: String) {
self.answer = answer
self.prompt = prompt
super.init(name: name)
}
}
class ProfileImageTab: ProfileTab {
let image: Image
init(name: String, image: Image) {
self.image = image
super.init(name: name)
}
}
struct ContentView: View {
let tabs: [ProfileTab] = [
ProfileQuoteTab(name: "This is a quote …Run Code Online (Sandbox Code Playgroud) 只是想知道为什么我会在构建我的应用程序时在Debug(iPhone模拟器)中获得1个警告并在Debug(iPhone设备)中获得77个警告!
除了"默认隐藏的符号"(因为这不起作用)之外,我可以在项目设置中修改某些内容以从构建中删除这些警告吗?我想念绿色的Build Successful酒吧.
ld: warning: unsigned long const& std::min<unsigned long>(unsigned long const&, unsigned long const&)has different visibility (default) in /Users/fulvio/Projects/zxing/iphone/ZXingWidget/build/Debug-iphoneos/libZXingWidget.a(QRCodeReader-C190599C861BFE46.o) and (hidden) in /Users/fulvio/Projects/MyApp/build/MyApp.build/Debug-iphoneos/MyApp.build/Objects-normal/armv7/ScanViewController.o
Run Code Online (Sandbox Code Playgroud) 嗨我有一个tabbar控制器,其中包括两个页面A和B.现在我只想添加TTTableViewDragRefreshDelegate到页面A.
如果我把代码:
- (id<TTTableViewDelegate>) createDelegate {
TTTableViewDragRefreshDelegate *delegate = [[TTTableViewDragRefreshDelegate alloc] initWithController:self];
return [delegate autorelease];
}
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UITabBarController然后进入A和B都刷新了,所以我把上面的代码放到A的视图控制器中并UITabBarController像这样调用A的视图控制器:
if (_page == APage) {
AViewController *_aViewController = [[[AViewController alloc] init] autorelease];
self.dataSource = _aViewController.dataSource;
...
}
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但似乎不起作用,页面A仍然没有得到拖累和刷新.那么我怎样才能获得TTTableViewDragRefreshDelegateA页中的A UITabBarController?
这是AViewController初始代码:
- (id)init {
if (self = [super init]) {
self.variableHeightRows = YES;
id<TTTableViewDataSource> ds = [APageDataSource dataSourceWithItems:nil];
ds.model = CreateTabModelWithCurrentSettings();
self.dataSource = ds;
}
return self;
}
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如何让页面A获取所有AViewController属性?就像AViewController模特一样dataSource …
我想要做的是在select元素中填充数据.我正在使用以下代码,用户从一个下拉列表中选择一个SubjectCategory,然后填充下一个select元素的html.处理程序本身工作得很好,它返回我需要放在select元素中的正确html.
另外,请记住,我最终克隆了这两个选择元素,并需要相应地填充它们.
问题是$elem总是返回null.
我猜这是这行代码的问题,但不太确定(请记住我也克隆了这两个选择元素):
var $elem = $this.closest('div').prev().find('select');
$(".SubjectCategory").live("click", function () {
var $this = $(this);
var $elem = $this.closest('div').next().find('select');
var a = $this.val();
$.get("/userControls/BookSubjectHandler.ashx?category=" + a, {}, function (data) {
$elem.html(data);
});
});
<div class="singleField subjectField">
<label id="Category" class="fieldSml">Subject Matter</label>
<div class="bookDetails ddl"><select id="ddlSubjectMatter" class="fieldSml SubjectCategory"></select></div>
<label id="Subjects" class="fieldSml">Category</label>
<div class="bookDetails ddl" id="subjectMatter"><select id="ddlSubjects" class="fieldSml Subjects"></select></div>
</div>
Run Code Online (Sandbox Code Playgroud) 我正在尝试使用Ruby将二进制文件转换为十六进制文件.
目前我有以下内容:
File.open(out_name, 'w') do |f|
f.puts "const unsigned int modFileSize = #{data.length};"
f.puts "const char modFile[] = {"
first_line = true
data.bytes.each_slice(15) do |a|
line = a.map { |b| ",#{b}" }.join
if first_line
f.puts line[1..-1]
else
f.puts line
end
first_line = false
end
f.puts "};"
end
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这是以下代码生成的内容:
const unsigned int modFileSize = 82946;
const char modFile[] = {
116, 114, 97, 98, 97, 108, 97, 115, 104, 0, 0, 0, 0, 0, 0
, 0, 0, 0, 0, 0, …Run Code Online (Sandbox Code Playgroud) 我有这样的Java代码:
public static byte[] generateMac(byte[] key, byte[] cipherText,int offset,int length,int mac_size_bits)
{
byte[] result = null;
KeyParameter keyParam = null;
try {
keyParam = new KeyParameter(key);
CBCBlockCipherMac blockCipherMac = new CBCBlockCipherMac(new AESEngine(),mac_size_bits);
result = new byte[blockCipherMac.getMacSize()];
blockCipherMac.init(keyParam);
blockCipherMac.update(cipherText, offset, length);
blockCipherMac.doFinal(result, 0);
} catch (Exception e) {
// System.out.println(e);
return null;
} finally {
keyParam = null;
}
return result;
}
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在iPhone上,我这样涂鸦:
- (NSData *)generateMac:(NSData *)key cipherText:(NSData *)cipherText offset:(int)offset length:(int)length mac_size_bits:(int)mac_size_bits
我的问题是,我应该使用哪种方法CBCBlockCipherMac,keyparameters在iPhone中有人可以帮助我吗?
我正在开发一款基于回合制的iOS游戏,并尝试填充玩家参与的游戏列表.
for (unsigned i = 0; i < [matches count]; i++)
{
// Only load data for games in progress.
// NOTE: Might want to handle finished games later.
if ([matches[i] status] != GKTurnBasedMatchStatusEnded)
{
// Send off another block to retrieve the match's data.
[(GKTurnBasedMatch*)matches[i] loadMatchDataWithCompletionHandler: ^(NSData *matchData, NSError *error)
{
// Prepare the game.
Game* game;
if (matchData.length == 0)
{
// If the match data is empty, this is a new game. Init from scratch.
game = …Run Code Online (Sandbox Code Playgroud) 这个问题从之前的答案继续.
我有以下内容CAShapeLayer:
- (CAShapeLayer *)gaugeCircleLayer {
if (_gaugeCircleLayer == nil) {
_gaugeCircleLayer = [CAShapeLayer layer];
_gaugeCircleLayer.lineWidth = self.gaugeWidth;
_gaugeCircleLayer.fillColor = [UIColor clearColor].CGColor;
_gaugeCircleLayer.strokeColor = self.gaugeTintColor.CGColor;
_gaugeCircleLayer.strokeStart = 0.0f;
_gaugeCircleLayer.strokeEnd = self.value;
_gaugeCircleLayer.lineCap = kCALineCapRound;
_gaugeCircleLayer.path = [self insideCirclePath].CGPath;
CAShapeLayer *cap = [CAShapeLayer layer];
cap.shadowColor = [UIColor blackColor].CGColor;
cap.shadowRadius = 8.0;
cap.shadowOpacity = 0.9;
cap.shadowOffset = CGSizeMake(0, 0);
cap.fillColor = [UIColor grayColor].CGColor;
[_gaugeCircleLayer addSublayer:cap];
}
return _gaugeCircleLayer;
}
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然后我有以下内容UIBezierPath:
- (UIBezierPath *)insideCirclePath {
CGPoint arcCenter …Run Code Online (Sandbox Code Playgroud) 我正在执行以下操作以便hue从以下位置检索UIColor():
let rgbColour = UIColor(red: 1.0, green: 0.0, blue: 0.0, alpha: 1.0)
var hue: CGFloat = 0
var saturation: CGFloat = 0
var brightness: CGFloat = 0
var alpha: CGFloat = 0
rgbColour.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
println("\(hue),\(saturation),\(brightness)")
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输出:
1.0,1.0,1.0
根据这个链接,我打算获得0.0,1.0,1.0RGB(红色)1.0,0.0,0.0.
难道我做错了什么?
objective-c ×6
iphone ×3
ios ×2
swift ×2
aes ×1
binary ×1
cashapelayer ×1
casting ×1
cocoa-touch ×1
code-signing ×1
constants ×1
delegates ×1
hex ×1
html ×1
inheritance ×1
ios6 ×1
javascript ×1
jquery ×1
memory-leaks ×1
polymorphism ×1
rgb ×1
ruby ×1
select ×1
swiftui ×1
three20 ×1
uibezierpath ×1
uicolor ×1
warnings ×1