我想至少安装PIL和python-numpy.我想将图像转换为数组,但实际上似乎找不到有关安装/使用模块到raspberry pi的信息.有人可以解释一下吗?
I'm going to make this 2D rendering engine as modular as I possibly can. I've come up with, but haven't yet finished, a priority list for drawing/updating sprites, so that I can control which sprites are in front of each other.
This code is meant to loop through each priority list and render every sprite in that list.
//I don't entirely understand what this for-each type of loop does.
public static void renderSprites(ArrayList<ArrayList<AbstractSprite>> priorities){
for (ArrayList<AbstractSprite> priority : priorities){
for(AbstractSprite …Run Code Online (Sandbox Code Playgroud) 这也是来自 thebennybox 的 youtube 3D 游戏引擎系列(如果你今天找到了我之前的帖子),我在这个 addUniform 方法中很难找到问题。该位置总是结果为 0xFFFFFFFF 或 -1,抛出我定义的错误“找不到统一变量“uniformFloat”“
我的顶点着色器:
#version 330
layout (location = 0) in vec3 position;
out vec4 colour;
uniform float uniformFloat;
void main()
{
colour = vec4(clamp(position, 0.0, uniformFloat), 1.0);
gl_Position = vec4(position, 1.0);
}
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我的着色器类:
package com.base.engine;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL32.*;
import java.util.HashMap;
public class Shader {
private int program;
private HashMap<String, Integer> uniforms;
public Shader() {
program = glCreateProgram();
uniforms = new HashMap<String, Integer>();
if (program == 0) {
System.err.println("Shader …Run Code Online (Sandbox Code Playgroud)