我对Hadoop系统和学习阶段都很陌生.
我注意到在Shuffle和Sort阶段,只要MapOutputBuffer达到80%就会发生Spill(我认为这也可以配置).
现在为什么需要溢出阶段?
是因为MapOutputBuffer是一个循环缓冲区,如果我们不清空它可能导致数据覆盖和内存泄漏?
我知道有很多方法可以实现像(双重检查锁定模式,静态只读方法,锁定法)一个线程安全的Singleton模式,但我只是想下面的代码
static void Main(string[] args)
{
for (int i = 0; i <= 100; i++)
{
Thread t = new Thread(new ParameterizedThreadStart(doSome));
t.Start(null);
}
Console.ReadLine();
}
private static void doSome(object obj)
{
MyReadOnly obj1 = MyReadOnly.getInstance;
Console.WriteLine(obj1.GetHashCode().ToString());
}
class MyReadOnly
{
private static MyReadOnly instance = new MyReadOnly();
int counter = 0;
// static MyReadOnly()
// {
// } treat is as commented code.
public static MyReadOnly getInstance { get { return instance; } }
private MyReadOnly()
{
Console.WriteLine((++counter).ToString());
} …
Run Code Online (Sandbox Code Playgroud) 我正在尝试将文件上传到我的mvc项目的服务器上.我写了我的课,
public class MyModule: IHttpModule
which defines the event
void app_BeginRequest (object sender, EventArgs e)
In it, I check the length of the file that the user has selected to send.
if (context.Request.ContentLength> 4096000)
{
//What should I write here, that file is not loaded? I tried
context.Response.Redirect ("address here");
//but the file is still loaded and then going on Redirect.
}
Run Code Online (Sandbox Code Playgroud) 这是我不明白的事情,如果我在代码块中放入任意字符串,它会抛出一些编译时错误,但如果我把类似下面的东西,它就不会.
static void Main(string[] args)
{
int i = 5;
ghfhfghfghfghfhfghfhfghfghfghfhfghfghfghghttp://www.google.com
Console.WriteLine(i.ToString());
Console.ReadLine();
}
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知道为什么会这样吗?我只是偶然发现它,不知道为什么,可能是我错过了什么.
我有注册表单,我在这个表单的用户名文本框中,当我测试网页表单时,我在文本框用户名(Kaz'em)中添加了这个用户,我有这个错误
('em'附近的语法不正确.字符串''后面的未闭合引号.)
public bool RegisteredUser()
{
bool Return = false;
SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["ElarabyGroup"].ConnectionString);
SqlCommand cmd = new SqlCommand("Select Count(UserName) From [Registeration] Where [Registeration].UserName = '" + RegisteredUserName + "'", con);
con.Open();
if (int.Parse(cmd.ExecuteScalar().ToString()) > 0)
Return = true;
con.Close();
return Return;
}
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