我正在为Android创建一个Dice Roller应用程序.使用Kotlin,OpenGL-ES和jBullet.我已经实现了骰子.现在我需要创建墙,因为否则骰子将从屏幕滚出.
因为屏幕可以有不同的宽高比,我试图确定墙的位置glUnProject,但我无法弄明白.我收到的坐标不正确.
gl.glViewport(0,0,width,height) //Reset The Current Viewport
gl.glMatrixMode(GL10.GL_PROJECTION) //Select The Projection Matrix
gl.glLoadIdentity() //Reset The Projection Matrix
//Calculate The Aspect Ratio Of The Window
GLU.gluPerspective(gl, 35.0f, width.toFloat() / height.toFloat(), 0.1f, 100.0f)
GLU.gluLookAt(gl,
0.0f, 30.0f, 0.0f, //Pos
0.0f, 0.0f, 0.0f, //Look at
0.0f, 0.0f, 1.0f //Up
);
gl.glMatrixMode(GL10.GL_MODELVIEW) //Select The Modelview Matrix
gl.glLoadIdentity() //Reset The Modelview Matrix
// Get matrices
gl.glGetFloatv(GL11.GL_PROJECTION_MATRIX, glProjectionMatrix,0)
gl.glGetFloatv(GL11.GL_MODELVIEW_MATRIX, glModelMatrix,0)
gl.glGetIntegerv(GL11.GL_VIEWPORT, glViewPort,0)
// Allocate matrices
var modelMatrix = glModelMatrix
var projMatrix = glProjectionMatrix
var …Run Code Online (Sandbox Code Playgroud)