所以我正在编写一个继承自UIView的自定义类.我有一堆子视图,我添加.
所以遇到2个问题.如果我将superview和子视图引用强大,那么视图就会泄漏.如果我让他们变弱,他们根本就不会出现.我究竟做错了什么?
@interface CustomUIView : UIView
@property(nonatomic, strong) AnotherCustomUIView *mySubView;
@end
@implementation CustomUIView {
- (void)initCommon {
self.mySubView = [self createSubView]
}
- (AnotherCustomUIView *) createSubView {
return [[AnotherCustomUIView alloc] init:self];
}
@end
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@interface AnotherCustomUIView : UIScrollView
@property (nonatomic, strong) CustomUIView *ownerView;
@end
@implementation AnotherCustomUIView
- (id)init:(CustomUIView *) ownerView {
self = [super init];
if (self) {
self.ownerView = ownerView;
self.delegate = self;
}
return self;
}
@end
Run Code Online (Sandbox Code Playgroud) 所以我来自Java世界,我们对内存管理问题一无所知.在大多数情况下,ARC已经救了我的屁股,但这里有些让我难过的东西.基本上我使用NSInvocations来做一些事情,在进行下面的代码修改之前,我遇到了一些讨厌的内存问题.由于我做了这些修改,内存崩溃已经消失,但我通常非常害怕我不理解的代码.我这样做了吗?
之前:各种内存问题:
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[[target class] instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:target];
[invocation setArgument:&data atIndex:2];
[invocation setArgument:&arg atIndex:3];
[invocation invoke];
NSString *returnValue;
[invocation getReturnValue:&returnValue];
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之后:没有内存问题,但我不确定我是否正确:
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[[target class] instanceMethodSignatureForSelector:selector]];
[invocation setSelector:selector];
[invocation setTarget:target];
[invocation setArgument:&data atIndex:2];
[invocation setArgument:&arg atIndex:3];
[invocation invoke];
CFTypeRef result;
[invocation getReturnValue:&result];
if (result)
CFRetain(result);
NSString *returnValue = (__bridge_transfer NSString *)result;
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编辑:
我只想根据下面的答案添加,我使用了objc_msgSend,因此:
NSString * returnValue = objc_msgSend(target, selector, data, arg);
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它解决了所有内存问题,而且看起来更简单.如果您发现此问题,请发表评论.
我有一个触摸操作,它是调整大小的场景的触发器,其中操作在触摸移动时开始,并且需要以touchesEnded结束.问题是,touchesEnd可能位于不同的UI视图上,因为用户正在拖动手指.如何注册*global"touchesEnded listener?