I am trying to host Unreal Engine Pixel Streaming Build to AWS and while doing the setup I am getting stuck at the launch of Instance. I followed this tutorial here.
Please look at the error below:
Any help would be appreciated since I am a beginner in AWS.
我试图达到如下图所示的效果:
我使用 p5.js 库,但我不是图形程序员,这就是为什么很难实现这种特定的图形效果。我正在与您分享我的代码,并且我也遵循了本教程。
索引.html
<html>
<head>
<script language="javascript" type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.min.js"></script>
<script language="javascript" src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/addons/p5.dom.min.js"></script>
<script language="javascript" src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/addons/p5.sound.min.js"></script>
<script language="javascript" type="text/javascript" src="sketch.js"></script>
<script language="javascript" type="text/javascript" src="particle.js"></script>
</head>
<body>
</body>
</html>
Run Code Online (Sandbox Code Playgroud)
粒子.js
function Particle() {
this.pos = createVector(random(width), random(height));
this.vel = createVector(0, 0);
this.acc = createVector(0, 0);
this.maxspeed = 4;
this.h = 0;
this.alphaPower = 20;
this.prevPos = this.pos.copy();
this.update = function() {
this.vel.add(this.acc);
this.vel.limit(this.maxspeed);
this.pos.add(this.vel);
this.acc.mult(0);
}
this.follow = function(vectors) {
var x = floor(this.pos.x / scl);
var y …Run Code Online (Sandbox Code Playgroud) 我想知道我是否可以使用 Unity 和 Apple 的 ARKit 为 Android 构建应用程序,因为 Unity 支持多个平台,并且 ARKit 为 Unity 提供 SDK,但我似乎还找不到决定性的答案。
我知道我可以将 Google 的 ARCore 用于 Android、Unity 和 iOS,但出于某些原因我想使用 ARKit。
amazon-ec2 ×1
android ×1
arcore ×1
arkit ×1
drawing ×1
graphics ×1
javascript ×1
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