我需要比较两个UIColors,但由于某种原因它总是返回false.我尝试比较使用==和.isEqual(),但它们似乎都不起作用.
//This is a sample of the colors I have created
let blue_color = UIColor(red: 122/255, green: 180/255, blue: 190/255, alpha: 1)
//This is the SpriteNode I have to compare
let square = SKSpriteNode(color: randomColorController(), size: ksquaresize)
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randomColorController()只是一个随机化颜色并返回它的函数,因此在创建square时会调用它.
func randomColorController() -> UIColor {
let random = arc4random_uniform(3) + 1
switch random {
case 1:
let color = blue_color
return color
case 2:
let color = yellow_color
return color
case 3:
let color = yellow_color
return color …Run Code Online (Sandbox Code Playgroud) 我正在尝试为 2 个约束中的优先级更改设置动画,但我似乎无法使其工作。我的动画代码如下:
UIView.animate(withDuration: 0.2, animations: {
if self.cardHeaderBottomtoBodyTopConstraint.priority == UILayoutPriorityDefaultHigh {
self.cardHeaderBottomtoBodyTopConstraint.priority = UILayoutPriorityDefaultLow
self.cardHeaderBottomToBodyBottomConstraint.priority = UILayoutPriorityDefaultHigh
} else {
self.cardHeaderBottomtoBodyTopConstraint.priority = UILayoutPriorityDefaultHigh
self.cardHeaderBottomToBodyBottomConstraint.priority = UILayoutPriorityDefaultLow
}
self.flightInformationBodyCard.layoutIfNeeded()
self.flightInformationBodyCard.updateConstraints()
}, completion: nil)
Run Code Online (Sandbox Code Playgroud) 我正在制作一个游戏,我需要将我的对象复制到特定图像的区域内。我不想需要我的表面来传输这些图像。是否可以?(我使用的是pygame)