即时通讯试图让我的形象(鸟)在屏幕上上下移动,但我无法弄清楚如何做到这里是我试图确定它的方式,但我试图找出来,如果有人可以帮助那将是大!
import pygame
import os
screen = pygame.display.set_mode((640, 400))
running = 1
while running:
event = pygame.event.poll()
if event.type == pygame.QUIT:
running = 0
screen.fill([255, 255, 255])
clock = pygame.time.Clock()
clock.tick(0.5)
pygame.display.flip()
bird = pygame.image.load(os.path.join('C:\Python27', 'player.png'))
screen.blit( bird, ( 0, 0 ) )
pygame.display.update()
class game(object):
def move(self, x, y):
self.player.center[0] += x
self.player.center[1] += y
if event.key == K_UP:
player.move(0,5)
if event.key == K_DOWN:
player.move(0,-5)
game()
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我试图让它按下向下按钮按下向上按UP按键
我正在编写一个脚本,该脚本从我的学校成绩网站上获取我的成绩,并将这些成绩绘制到图像上,然后将其保存为背景,并且我试图在将文本绘制到图像上时更改字体,但是一个错误
这是我正在尝试的代码:
font = ImageFont.load('C:\WINDOWS\Fonts\CALIBRI.TTF')
img = Image.open('bg.bmp')
draw = ImageDraw.Draw(img)
now = datetime.datetime.now()
draw.text((625, 425),' CURRENT GRADES' )
draw.text((625, 475), 'Period 1: Geography -----------------------------{0}'.format(a),("blue"),(font))
draw.text((625, 525), 'Period 2: Francais-------------------------------{0}'.format(b),("red"),(font))
draw.text((625, 575), 'Period 3: Science--------------------------------{0}'.format(c),("orange"),(font))
draw.text((625, 625), 'Period 4: P.E------------------------------------{0}'.format(d),("blue"),(font))
draw.text((625, 675), 'Period 5: Algebra 9------------------------------{0}'.format(e),("red"),(font))
draw.text((625, 725), 'Period 6: LA-------------------------------------{0}'.format(f),("orange"),(font))
draw.text((625, 775), 'Last Updated: {0}'.format(now))
img.save('mod_bg.bmp')
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但是当我这样做时,我收到此错误消息:
Traceback (most recent call last):
File "C:\Python27\Project.py", line 45, in <module>
font = ImageFont.load('C:\WINDOWS\Fonts\CALIBRI.TTF')
File "C:\Python27\lib\site-packages\PIL\ImageFont.py", line 193, in load
f._load_pilfont(filename)
File …Run Code Online (Sandbox Code Playgroud) 制作一个基本的游戏,我试图让我的角色在按下空间时跳跃
我有一个模拟的重力,当空间释放时将其拉下来
但当我向下推空间时,它上升并且没有停止
我希望它只能持续1秒钟,然后再回去
这是我的按键处理代码段:
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
self.rect.x -= 30
if key[pygame.K_RIGHT]:
self.rect.x += 30
if key[pygame.K_SPACE]:
self.rect.y += -20
if key[pygame.K_SPACE] == False:
self.rect.y += 20
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就像我说的那样,当空间被释放时,这个代码会使精灵上升,当空间被释放时它会下降但是当它被按下时我希望它等待一秒然后使精灵回落,即使空格键仍然是向下的
请帮忙!!
谢谢
我用pygame帮助我的朋友,但我们被卡住了
那些试图获得射弹的方向,但我们无法找到如何
例如:
[1,1]将去SE
[1,-1]将进入NE
[-1,-1]将进入NW
并且[-1,1]将进入SW
我们需要一种类型的方程式,它将使玩家位置和鼠标位置,并找出射弹需要去的方向
这是我们插入向量的地方:
def update(self):
self.rect.x += self.vector[0]
self.rect.y += self.vector[1]
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然后我们将射弹撞击在射线上
我正在编写一个Python脚本,我想让它说最后更新:然后它更新的时间,但我不知道如何
这是和示例代码
from PIL import ImageDraw
import ctypes, time
import urllib
import manipulate
import datetime
font_size = 50
font_color = "red"
font = ImageFont.load_default()
img = Image.open('bg.bmp')
draw = ImageDraw.Draw(img)
time = datetime.datetime.now()
draw.text((650, 450),' CURRENT GRADES' )
draw.text((650, 500), 'Period 1: Geography -----------------------------')
draw.text((650, 550), 'Period 2: Francais-------------------------------')
draw.text((650, 600), 'Period 3: Science--------------------------------')
draw.text((650, 650), 'Period 4: P.E------------------------------------')
draw.text((650, 700), 'Period 5: Algebra 9------------------------------')
draw.text((650, 750), 'Period 6: LA-------------------------------------')
draw.text((650, 800), 'Last Updated:'(time))
draw = ImageDraw.Draw(img)
draw = ImageDraw.Draw(img) …Run Code Online (Sandbox Code Playgroud) 我正在制作一个非常简单的游戏,其中鸟(玩家)必须躲避岩石,如果它被岩石击中,你就输了.我试图使用pygame.sprite.collide_rect()来判断它们是否触及,但我似乎无法确定如何正确使用它.
这是我的代码:
import pygame
import os, sys
import random
import time
img_path = os.path.join('C:\Python27', 'player.png')
img_path2 = os.path.join('C:\Python27', 'rock.png')
class Bird(object):
def __init__(self):
self.image_s = pygame.image.load(img_path)
self.image_b = self.image_s.get_rect()
self.x = 0
self.y = 0
def handle_keys(self):
key = pygame.key.get_pressed()
dist = 2
if key[pygame.K_DOWN]:
self.y += dist
elif key[pygame.K_UP]:
self.y -= dist
if key[pygame.K_RIGHT]:
self.x += dist
elif key[pygame.K_LEFT]:
self.x -= dist
def draw(self, surface):
surface.blit(self.image, (self.x, self.y))
def background(self, surface):
bg = os.path.join('C:\Python27', 'bg.png')
self.image2 = pygame.image.load(bg)
surface.blit(self.image2, …Run Code Online (Sandbox Code Playgroud) 我正在阅读随机模块的文档,并注意到它说伪随机和思想不伪意味着假,所以我想知道它是什么意思,当它说
例如:
import random
print random.randint(1,2)
print random.randint(1,3)
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这仍然意味着第一个印刷声明有50%的机会打印1和50%的机会打印2
并且第二个打印声明有33%的机会打印一个,33%的机会打印2等.
如果没有,那么伪随机数是如何生成的?
我正在制作一个使用谷歌搜索的程序,但我不能因为HTTP错误403是否有任何方法围绕它或任何我使用机械化浏览这里是我的代码
from mechanize import Browser
inp = raw_input("Enter Word: ")
Word = inp
SEARCH_PAGE = "https://www.google.com/"
browser = Browser()
browser.open( SEARCH_PAGE )
browser.select_form( nr=0 )
browser['q'] = Word
browser.submit()
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这是错误消息
Traceback (most recent call last):
File "C:\Python27\Project\Auth2.py", line 16, in <module>
browser.submit()
File "C:\Python27\lib\site-packages\mechanize\_mechanize.py", line 541, in submit
return self.open(self.click(*args, **kwds))
File "C:\Python27\lib\site-packages\mechanize\_mechanize.py", line 203, in open
return self._mech_open(url, data, timeout=timeout)
File "C:\Python27\lib\site-packages\mechanize\_mechanize.py", line 255, in _mech_open
raise response
httperror_seek_wrapper: HTTP Error 403: request disallowed by robots.txt
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请帮助,谢谢
我正在编写一个程序来使用二次方程式求解二次方程,但它仅在a = 1时才有效,但我希望它在a大于1时工作
这是我的代码:
import math
def solve(a, b, c):
x = ((-1)* b + math.sqrt(b**2-4*a*c))/2*a
print "x = %s" %x
print "or"
y = ((-1)* b - math.sqrt(b**2-4*a*c))/2*a
print "x = %s" %x
while 1:
a = int(raw_input("Enter A :"))
b = int(raw_input("Enter B :"))
c = int(raw_input("Enter C :"))
solve(a, b, c)
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它适用于1但当我使用多于一个的数字时,我使用说4我得到此错误
Traceback (most recent call last):
File "C:\Documents and Settings\User\Desktop\Factor.py", line 18, in <module>
solve(a, b, c)
File "C:\Documents and Settings\User\Desktop\Factor.py", line 5, in solve
x …Run Code Online (Sandbox Code Playgroud) 我正在为我的游戏创造一个高分特色,但我无法让它发挥作用
这是我的方法:
def game_over(self):
# Game over Screen
keys = pygame.key.get_pressed()
self.gameover = pygame.image.load('resources/screen/game_over.png')
screen.blit(self.gameover,(0,0))
high_filer = open('highscores.txt', 'r')
highscore = high_filer.read()
high_filer.close()
int(highscore)
int(self.score)
print highscore + self.score
if self.score > highscore:
high_filew = open('highscores.txt', 'w')
high_filew.write(str(self.score))
high_filew.close()
if (keys[K_RETURN]):
self.state = 1
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它的作用是从.txt文件中读取最新的高分,并检查玩家得分是否更高,如果它将新的高分数写入文件
我highscore使用int(highscore)then然后在第10行将字符串转换为int 我print highscore + self.score作为测试但是我抛出一个错误,表示我无法添加str和int,即使我转换highscore为int并且我转换了self.由于某种原因,其中一个转换不起作用