我在python中编写了这个函数:
import math
def radical(a, b, k):
return (1-((a**2-b**2)/a**2)*(math.sin(math.pi*(2*k-1)/180))**2)**.5
def f(a, b):
sigma = 0
for k in range(1,180/4):
sigma = sigma + radical(a, b, k)
return 8*a*math.sin(math.pi/180)*sigma
print f(25.,35.)
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当我在Wolphramapha和Maple中计算这个函数时,我会得到189.797但是使用python 我会得到184.91089913 我的程序有什么问题?
python math floating-point precision floating-point-precision
我正在尝试使用以下程序创建堆栈溢出运行时异常:
void f(int a) {
cout << a << ", ";
f(++a);
}
int main () {
f(0);
return 0;
}
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当我运行此程序时,我的计算机运行大约261824 call stack然后command terminated发生运行时错误.现在我想知道:
command terminated会出现错误?try,catch堆栈溢出异常?call stack?我在内核模块中创建了WRITE_IOCTL,并在用户模式下调用它:
ioctl(fd, WRITE_IOCTL, "Hello, Kernel!");
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在内核模式中,我有:
static int device_ioctl(struct file *filp,
unsigned int cmd, unsigned long args) {
char buff[14];
switch (cmd) {
case WRITE_IOCTL:
copy_from_user( buff,(char *)args, 14);
printk("This message received from User Space: %s\n", buff);
break;
}
return 0;
}
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当我运行这个ioctl时,我在/var/log/kern.log中有类似的东西:
This message received from User Space: Hello, Kernel!vE?
This message received from User Space: Hello, Kernel!M?
This message received from User Space: Hello, Kernel!M?
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我怎么解决这个问题??
如果我的WebView太大,我没有问题,即使内容如此之大,WebView高度也适合屏幕高度我可以滚动WebView的内容.但是如果WebView的内容很少,则WebView高度不适合屏幕.
这是我的布局:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="wrap_content" >
<ScrollView android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:fitsSystemWindows="true">
<WebView android:id="@+id/webview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:fitsSystemWindows="true" />
</ScrollView>
<LinearLayout android:id="@+id/media_player"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:visibility="visible">
<Button android:textStyle="bold"
android:id="@+id/ButtonPlayStop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@android:drawable/ic_media_play" />
<SeekBar android:id="@+id/SeekBar"
android:layout_height="wrap_content"
android:layout_width="fill_parent"
android:layout_below="@id/ButtonPlayStop" />
</LinearLayout>
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这是截图:

任何人都可以帮我解决这个问题?
我想知道Prolog如何解决这个程序:
test(X, Y).
test(X, X):-!, fail.
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我用谷歌搜索"否定为失败",但我很困惑!
我写了这段代码:
inline int a_plus_b_power2(int a, int b) {
return (a + b) * (a + b);
}
int main() {
for(int a = 0; a < 9999999999999; ++a)
for(int b = 0; b < 999999999999; ++b)
a_plus_b_power2(a, b);
return 0;
}
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但是为什么这个程序的二进制文件与这个程序没有区别:
inline int a_plus_b_power2(int a, int b) {
return (a + b) * (a + b);
}
int main() {
for(int a = 0; a < 9; ++a)
for(int b = 0; b < 9; ++b)
a_plus_b_power2(a, b);
return …Run Code Online (Sandbox Code Playgroud) 我写了这个问候世界hello.c:
#include <stdio.h>
int main() {
printf("Hello, World!\n");
exit( 0 );
}
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我Makefile是:
%: %.c
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当我运行时,make我会收到此错误:make: *** No targets. Stop.
我正在尝试将此java单例类移植到c ++:
public class Singleton {
private static Singleton uniqueInstance;
private Singleton() {}
public static Singleton getInstance() {
if (uniqueInstance == null) {
uniqueInstance = new Singleton();
}
return uniqueInstance;
}
}
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我移植到这个C++代码:
class Singleton {
private:
Singleton() {
cout << "new Singleton is called" << endl;
}
static Singleton* uniqueInstance;
public:
static Singleton* getInstance() {
if (!uniqueInstance) {
uniqueInstance = new Singleton();
}
return uniqueInstance;
}
};
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但是我无法编译这个!和gcc链接器发生错误.
I know that linux kernel source is in pure c. So I want to know how can I write simple Hello, World program in pure C without using printf api?