在我的Jekyll驱动的网站上,我有一个类似函数的包含,但我无法弄清楚如何正确传递它的参数.
当我使用时{% include ... %}
,传递这样的参数..
{% include function.liquid foo="{{ baz.quux }}" %}
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..只是传递文字字符串{{ baz.quux }}
,当然,这不是我想要的!我想传递价值baz.quux
.我该怎么做呢?
谢谢!
我GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
尝试创建渲染到纹理的帧缓冲区后出错.我无法弄清楚出了什么问题,非常感谢任何帮助.
编辑:修复它!工作代码:
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 768, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glGenRenderbuffers(1, &rboID);
glBindRenderbuffer(GL_RENDERBUFFER, rboID);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 768, 1024);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glGenFramebuffers(1, &backFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, backFramebuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rboID);
[self checkFramebufferStatus];
glBindFramebuffer(GL_FRAMEBUFFER, 0);
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注意:如果您的版本不起作用,请确保在每次通话后检查错误并在第一次通话之前清除错误,否则您将在此之前对错误进行错误检查.
当我在clang 3.2中编译它时
for(auto x : {1, 1.2}){}
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我收到这样的错误:
错误:不能使用'void'类型作为范围
这是什么意思?
我一直在努力解决这个问题,而且这个代码对我来说不明原因崩溃了.我正在创建一个FBO,绑定一个纹理,然后第一个glDrawArrays()在我的iPhone模拟器上崩溃了"EXC_BAD_ACCESS".
这是我用来创建FBO的代码(并绑定纹理和......)
glGenFramebuffers(1, &lastFrameBuffer);
glGenRenderbuffers(1, &lastFrameDepthBuffer);
glGenTextures(1, &lastFrameTexture);
glBindTexture(GL_TEXTURE1, lastFrameTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 768, 1029, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, NULL);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//Bind/alloc depthbuf
glBindRenderbuffer(GL_RENDERBUFFER, lastFrameDepthBuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 768, 1029);
glBindFramebuffer(GL_FRAMEBUFFER, lastFrameBuffer);
//binding the texture to the FBO :D
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, lastFrameTexture, 0);
// attach the renderbuffer to depth attachment point
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, lastFrameDepthBuffer);
[self checkFramebufferStatus];
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正如您所看到的,它参与了一个对象,checkFrameBufferStatus如下所示:
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch(status)
{
case GL_FRAMEBUFFER_COMPLETE:
JNLogString(@"Framebuffer complete.");
return TRUE; …
Run Code Online (Sandbox Code Playgroud) 每当我将UITextView扩展到大于512的大小时,代码如下:
textView = [[UITextView alloc] initWithFrame: CGRectMake(0, 0, 513, 1024)];
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它不再显示任何文本... 512工作,任何大小也低于这个,但任何大于512,它停止显示任何文本.完整代码:
- (void)loadView {
self.navigationItem.hidesBackButton = YES;
self.view = [[UIView alloc] init];
self.view.backgroundColor = [UIColor blackColor];
RDLocalizedStrings * strings = [RDLocalizedStrings defaultLocalizedStrings];
NSString* message = [strings getStringWithKey: @"noUpdatesAvailableText"];
CGFloat messageFontSize;
RDRectCreate(message);
BOOL iPad = NO;
#ifdef UI_USER_INTERFACE_IDIOM
iPad = (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad);
#endif
if (iPad) {
RDRectWrite(message, 0, 100, 513, 200);
messageFontSize = 20.0;
} else {
RDRectWrite(message, 0, 0, 320, 480);
messageFontSize = 20.0;
}
textView = [[UITextView …
Run Code Online (Sandbox Code Playgroud) 我想知道为什么当我将所选属性设置为ON时,此代码会给我黑色的UITableViewCells.如果我这样做,细胞的内容会变成黑色,我不知道为什么.
这是代码
//
// TableViewAdapter.m
// TableviewScanMode
//
// Created by Nick Overdijk on 8/26/10.
// Copyright 2010 Nick Overdijk. All rights reserved.
//
#import "TableViewAdapter.h"
#import "Model.h"
@implementation TableViewAdapter
@synthesize model;
- (id) initWithModel: (Model*) model {
self = [super init];
if(self != nil){
self->model = [model retain];
}
return self;
}
- (void) dealloc {
[model release];
[super dealloc];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return [[model cellData] count];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [[[model cellData] objectAtIndex: …
Run Code Online (Sandbox Code Playgroud) Ideone测试用例:http://ideone.com/lzepF
码:
#include <iostream>
#include <sstream>
#include <vector>
#include <map>
#include <list>
#include <set>
#include <stdint.h>
template <typename T> std::ostream& write(std::ostream& os, T const& x);
template <typename T> std::istream& read(std::istream& is, T& x);
template <typename T, typename U> std::ostream& write(std::ostream& os, std::pair<T, U> const& rh);
template <typename T, typename U> std::istream& read(std::istream& is, std::pair<T, U>& rh);
template <typename T> std::ostream& writeContainer(std::ostream& os, T const& rh);
template <typename T, typename U> std::ostream& write(std::ostream& os, std::map<T, U> const& rh);
template …
Run Code Online (Sandbox Code Playgroud) 在 bash/zsh 中,以下检查变量的检查不起作用:
#!/bin/zsh
set -o nounset # Error when unset vars are used
set -o errexit
if [ -n ${foo-x} ]; then
echo "Foo exists!"
else
echo "Foo doesn't exist"
fi
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因为 foo 即使不存在也会展开,因此 nounset 会触发并退出。如何在不扩展变量的情况下检查变量是否存在?我真的很喜欢 nounset 和 errexit,所以我不想每次我想检查是否设置了某些 var 时都中途禁用它们。
我似乎无法加载图像,但我确定它在我指定的路径上.
以下是尝试加载图像的代码:
- (UIImage*) CPPlistImageToUIImage: (NSString *) CPPlistImage { /*TODO: Is this a memory leak? Find out*/ UIImage * ret = [UIImage imageNamed: CPPlistImage]; if(ret == nil){ RDLogString(@"Warning: Failed to load image: \"%@\"", CPPlistImage); } return ret; }
这是一个函数,列出了该函数所在目录中的所有文件:
- (void) lsOwnDirectory { NSError * error = [[NSError alloc] init]; NSArray * files = [[NSFileManager defaultManager] contentsOfDirectoryAtPath: pathToOwnDirectory error: &error]; for(NSString * file in files){ RDLogString(@"%@", file); } }
以下是同一运行中两个函数的输出示例:
// CPPlist...Image telling he can't find/load the image 2009-11-29 02:12:51.510 …
c++ ×2
ipad ×2
iphone ×2
opengl-es ×2
clang ×1
framebuffer ×1
jekyll ×1
liquid ×1
objective-c ×1
resources ×1
shell ×1
uiimage ×1
uitableview ×1
uitextview ×1
xcode ×1