我使用本教程开始使用VS中的opencl:
https://opencl.codeplex.com/wikipage?title=OpenCL%20Tutorials%20-%201
我在设置主程序时遇到问题.这是到目前为止的代码:
const char* clewErrorString(cl_int error) {
//stuff
}
int main(int argc, char **argv) {
cl_int errcode_ret;
cl_uint num_entries;
// Platform
cl_platform_id platforms;
cl_uint num_platforms;
num_entries = 1;
cout << "Getting platform id..." << endl;
errcode_ret = clGetPlatformIDs(num_entries, &platforms, &num_platforms);
if (errcode_ret != CL_SUCCESS) {
cout << "Error getting platform id: " << clewErrorString(errcode_ret) << endl;
exit(errcode_ret);
}
cout << "Success!" << endl;
// Device
cl_device_type device_type = CL_DEVICE_TYPE_GPU;
num_entries = 1;
cl_device_id devices;
cl_uint num_devices;
cout << "Getting …Run Code Online (Sandbox Code Playgroud) 我正在写一个光线追踪器.到目前为止,我有漫反射,Blinn照明和反射.我的折射出了点问题,我不知道是什么.我希望有人可以帮助我.

我有一个大的红色漫射+ Blinn球体和一个折射指数n = 1.5的小折射球体.
小的只是搞砸了.
相关代码:
ReflectiveSurface::ReflectiveSurface(const Color& _n, const Color& _k) :
F0(Color(((_n - 1)*(_n - 1) + _k * _k) / ((_n + 1)*(_n + 1) + _k * _k))) {}
Color ReflectiveSurface::F(const Point& N, const Point& V) const {
float cosa = fabs(N * V);
return F0 + (F0 * (-1) + 1) * pow(1 - cosa, 5);
}
Color ReflectiveSurface::getColor(const Incidence& incidence, const Scene& scene, int traceDepth) const {
Point reflectedDir = reflect(incidence.normal, incidence.direction);
Ray …Run Code Online (Sandbox Code Playgroud) 我试图让复制省略来处理要返回的对象的字段。
示例代码:
#include <iostream>
struct A {
bool x;
A(bool x) : x(x) {
std::cout << "A constructed" << std::endl;
}
A(const A &other) : x(other.x) {
std::cout << "A copied" << std::endl;
}
A(A &&other) : x(other.x) {
std::cout << "A moved" << std::endl;
}
A &operator=(const A &other) {
std::cout << "A reassigned" << std::endl;
if (this != &other) {
x = other.x;
}
return *this;
}
};
struct B {
A a;
B(const A &a) : a(a) …Run Code Online (Sandbox Code Playgroud)