我正在为视网膜4英寸和3.5英寸创建一个适用于IOS7的应用程序,当我的目标版本是IOS7时,每件事都很好.但是,当我将版本设置为低于6.1时,顶部和底部栏处会有一个空白区域.当我在IOS6.1 Simulator 4inch中运行它时,我得到这样的东西.我有IOS6.1的Default-568h@2x.png,之前也有.我正在使用Xcode 5DP

应用程序具有目标版本7时的屏幕截图

任何帮助将不胜感激
大师我想了解Google-V8引擎的工作原理,据我所知,我浏览了https://developers.google.com/v8/get_started,V8将javascript作为输入,然后编译它并获得输出,如上面的示例所示,我们将其作为字符串输出。在现实生活中,情况有所不同,考虑这个画布代码
var canvas = document.getElementById("canvas"),
ctx = canvas.getContext("2d"), // Create canvas context
W = window.innerWidth, // Window's width
H = window.innerHeight, // Window's height
particles = [], // Array containing particles
ball = {}, // Ball object
paddles = [2], // Array containing two paddles
mouse = {}, // Mouse object to store it's current position
points = 0, // Varialbe to store points
fps = 60, // Max FPS (frames per second)
particlesCount = 20, // Number …Run Code Online (Sandbox Code Playgroud) 我正在尝试制作一个自定义天文钟,这是我的代码,这是完美的问题是我想要有内阴影
公共类 CustomChronometer 扩展 Chronometer {
private boolean start = false;
private long startTime, elapsedTime;
private float angle = 0f;
private Paint paint, p;
private RectF r;
public CustomChronometer(Context context, AttributeSet attrs) {
super(context, attrs);
paint = new Paint();
paint.setColor(Color.parseColor("#0897ef"));
paint.setStrokeWidth(25);
paint.setStyle(Paint.Style.STROKE);
paint.setAntiAlias(true);
// paint.setStrokeCap(Cap.ROUND);
}
@SuppressLint("DrawAllocation")
@Override
protected void onLayout(boolean changed, int left, int top, int right,
int bottom) {
super.onLayout(changed, left, top, right, bottom);
r = new RectF(left + 30, top + 30, right - 30, bottom - …Run Code Online (Sandbox Code Playgroud) android ×1
embedded-v8 ×1
html5-canvas ×1
ios ×1
ios6 ×1
ios7 ×1
iphone ×1
javascript ×1
v8 ×1