我通过扩展QQuickItem并覆盖updatePaintNode()函数创建了一个自定义QML元素.
由于我需要沿着将实时增长的时间线绘制矩形,我需要为每个新帧重绘GUI.
有没有办法让每个新帧定期执行updatePaintNode()函数?
我试过调用node->markDirty(QSGNode::DirtyForceUpdate)哪个不会导致定期调用updatePaintNode()函数.
编辑:这是我的代码:
QSGNode *PianoRoll::updatePaintNode(QSGNode *n, QQuickItem::UpdatePaintNodeData *data)
{
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(n);
if (!node)
{
node = new QSGSimpleRectNode(boundingRect(), Qt::white);
}
node->removeAllChildNodes();
qreal msPerScreen = 10000;
qreal pitchesPerScreen = 128;
qreal x_factor = (qreal) boundingRect().width() / msPerScreen;
qreal y_factor = (qreal) boundingRect().height() / pitchesPerScreen;
for (unsigned int i = 0; i < m_stream->notes.size(); i++)
{
shared_ptr<Note> note = m_stream->notes.at(i);
qreal left = boundingRect().left() + note->getTime() * x_factor;
qreal top = boundingRect().top() + note->getPitch() * …Run Code Online (Sandbox Code Playgroud)