为了git cherry-pick
导致冲突,为什么Git建议的更改不仅仅来自给定的提交?
例:
-bash-4.2$ git init
Initialized empty Git repository in /home/pfusik/cp-so/.git/
-bash-4.2$ echo one >f
-bash-4.2$ git add f
-bash-4.2$ git commit -m "one"
[master (root-commit) d65bcac] one
1 file changed, 1 insertion(+)
create mode 100644 f
-bash-4.2$ git checkout -b foo
Switched to a new branch 'foo'
-bash-4.2$ echo two >>f
-bash-4.2$ git commit -a -m "two"
[foo 346ce5e] two
1 file changed, 1 insertion(+)
-bash-4.2$ echo three >>f
-bash-4.2$ git commit -a -m "three"
[foo …
Run Code Online (Sandbox Code Playgroud) 我知道我可以使用以下方法创建表达式树
工厂方法.
编译器将lambda表达式转换为Expression
.
对于复杂的表达式树,我更喜欢2,因为它更简洁.
是否可以Expressions
使用这种方式引用已构建的?
using System;
using System.Linq.Expressions;
public class Test
{
public static Expression<Func<int, int>> Add(Expression expr)
{
#if false
// works
ParameterExpression i = Expression.Parameter(typeof(int));
return Expression.Lambda<Func<int, int>>(Expression.Add(i, expr), i);
#else
// compiler error, can I pass expr here somehow?
return i => i + expr;
#endif
}
public static void Main()
{
Func<int, int> f = Add(Expression.Constant(42)).Compile();
Console.WriteLine(f(1));
}
}
Run Code Online (Sandbox Code Playgroud) 我有一个关于转发引用的具体问题。(我认为)我理解 r 值引用和std::move
,但我无法理解转发引用:
#include <iostream>
#include <utility>
template <typename T> class TD; // from "Effective Modern C++"
void consume(const int &i) { std::cout << "lvalue\n"; }
void consume(int &&i) { std::cout << "rvalue\n"; }
template <typename T>
void foo(T&& x) {
// TD<decltype(x)> xType; - prints int&&
consume(x);
}
int main() {
foo(1 + 2);
}
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T
是int
,没关系。如果x
是 type int&&
,为什么它打印“lvalue”而我们需要std::forward
?我的意思是,从哪里转换int&&
到const int&
这里?
我想将SVG中的实心方块彼此相邻放置,但它们之间有细线.如何消除这些线?
例:
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="3cm" height="3cm" viewBox="0 0 10 10">
<rect x="0" y="0" width="1" height="1" fill="black" />
<rect x="2" y="0" width="1" height="1" fill="black" />
<rect x="4" y="0" width="1" height="1" fill="black" />
<rect x="6" y="0" width="1" height="1" fill="black" />
<rect x="8" y="0" width="1" height="1" fill="black" />
<rect x="0" y="1" width="1" height="1" fill="black" />
<rect x="2" y="1" width="1" height="1" fill="black" />
<rect x="3" y="1" width="1" height="1" fill="black" />
<rect x="4" y="1" width="1" height="1" fill="black" />
<rect x="5" y="1" width="1" height="1" fill="black" …
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