我在模式后面有一个完整的图像目录<timestamp>.png,其中<timestamp>表示自第一个图像以来经过的毫秒数. input.txt包含有趣图像的列表:
file '0.png'
file '97.png'
file '178.png'
file '242.png'
file '296.png'
file '363.png'
...
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我使用ffmpeg将这些图像连接成一个视频:
ffmpeg -r 15 -f concat -i input.txt output.webm
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如何告诉ffmpeg将每个帧放在其实际位置而不是使用恒定帧速率?
我从一个渲染并生成一系列图像斑点的函数开始.
async function* renderAll(): AsyncIterableIterator<Blob> {
const canvases = await getCanvases();
for (const canvas of canvases) {
yield await new Promise<Blob>((resolve, reject) => {
canvas.toBlob(result => { if (result) resolve(result); else reject(); });
});
}
}
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这样可以正常工作,但性能并不理想,因为必须在开始下一个操作之前解决每个承诺.相反,调用者应该决定何时等待承诺,同时仍然保留订单.
async function* renderAll(): AsyncIterableIterator<Promise<Blob>> {
const canvases = await getCanvases();
for (const canvas of canvases) {
yield new Promise<Blob>((resolve, reject) => {
canvas.toBlob(result => { if (result) resolve(result); else reject(); });
});
}
}
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令我惊讶的是,这无法编译,因为"类型Blob不能分配给类型" Promise<Blob>.进一步检查表明,yield操作员在异步功能中解包承诺,这 …
我正在开发一个项目,我需要以编程方式禁止电源管理(例如暂停).我能够从Python完美地做到这一点:
import dbus
pm = dbus.SessionBus().get_object("org.freedesktop.PowerManagement", "/org/freedesktop/PowerManagement/Inhibit")
print(pm.HasInhibit()) # 0
inhibited = pm.Inhibit("Me", "I said so")
print(pm.HasInhibit()) # 1
pm.UnInhibit(inhibited)
print(pm.HasInhibit()) # 0
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但不是从命令行使用dbus-send时:
$ dbus-send --print-reply --dest=org.freedesktop.PowerManagement /org/freedesktop/PowerManagement/Inhibit org.freedesktop.PowerManagement.Inhibit.HasInhibit
method return sender=:1.2 -> dest=:1.260969 reply_serial=2
boolean false
$ dbus-send --print-reply --dest=org.freedesktop.PowerManagement /org/freedesktop/PowerManagement/Inhibit org.freedesktop.PowerManagement.Inhibit.Inhibit string:"Me" string:"I said so"
method return sender=:1.2 -> dest=:1.260972 reply_serial=2
uint32 52
$ dbus-send --print-reply --dest=org.freedesktop.PowerManagement /org/freedesktop/PowerManagement/Inhibit org.freedesktop.PowerManagement.Inhibit.HasInhibit
method return sender=:1.2 -> dest=:1.260973 reply_serial=2
boolean false
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为什么?
请考虑以下代码.
struct MyImage
{
MyImage(const int handle);
MyImage(const CString& filePath);
virtual ~MyImage();
void Process();
void SaveAs(const CString& filePath);
// No copying!
MyImage(const MyImage& other) = delete;
MyImage& operator=(const MyImage& other) = delete;
}
void ProcessImageFile(const CString& inFilePath, const CString& outFilePath)
{
MyImage& image = MyImage(-1); // initialized with invalid handle
if (DecryptionRequired())
{
const CString tempFilePath = ::GetTempFileName();
Decrypt(inFilePath, tempFilePath);
image = MyImage(tempFilePath);
_tremove(tempFilePath);
}
else
{
image = MyImage(inFilePath);
}
image.Process();
image.SaveAs(outFilePath);
}
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返回image时,被引用的对象是否会被破坏ProcessImageFile()?
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