我无法纹理每个面具有不同纹理的立方体.我可以在所有面上绘制一个带有一个纹理的立方体,但是当我尝试使用多个纹理时它会失败.我尝试这样做的方式是这样的:
//my indexing array located in a header file
#define NUM_IMAGE_OBJECT_INDEX 36
static const unsigned short cubeIndices[NUM_IMAGE_OBJECT_INDEX] =
{
0, 1, 2, 2, 3, 0, // front
4, 5, 6, 6, 7, 4, // right
8, 9,10, 10,11, 8, // top
12,13,14, 14,15,12, // left
16,17,18, 18,19,16, // bottom
20,21,22, 22,23,20 // back
};
Run Code Online (Sandbox Code Playgroud)
现在在我的渲染功能中,这当前适用于使用单个纹理绘制立方体
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, iconTextureID);
glDrawElements(GL_TRIANGLES, NUM_IMAGE_OBJECT_INDEX, GL_UNSIGNED_SHORT, 0);
Run Code Online (Sandbox Code Playgroud)
这不起作用
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, iconTextureID);
glDrawElements(GL_TRIANGLES, NUM_IMAGE_OBJECT_INDEX, GL_UNSIGNED_SHORT, (const GLvoid*)&cubeIndices[0]);
Run Code Online (Sandbox Code Playgroud)
从其他一些例子来看,它应该等同于同一件事.最终我想这样做:
for(int i = 0; i < 6; i++){ …Run Code Online (Sandbox Code Playgroud)