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Ammo.js A 框架中 GLTF 模型的碰撞检测

如何检测球体与 gltf 模型的碰撞,并在碰撞后使 gltf 模型从场景中消失。我的代码中的碰撞检测适用于球体之间的碰撞,但不适用于 gltf 模型。

<!DOCTYPE html>
<html>
<head>
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://mixedreality.mozilla.org/ammo.js/builds/ammo.wasm.js"></script>
<script src="http://cdn.jsdelivr.net/gh/n5ro/aframe-physics-system@v4.0.1/dist/aframe-physics-system.min.js"></script>
<script src="https://cdn.rawgit.com/donmccurdy/aframe-extras/v6.1.1/dist/aframe-extras.min.js" ></script>
<script>
   AFRAME.registerComponent('explode', {
       init: function() {
           var el = this.el;
           el.addEventListener("collidestart", function () {
               console.log('collision detected');
               el.parentElement.removeChild(el);
    });
  }
});
</script>
</head>
<body>
 <a-scene physics=" driver: ammo">
   <a-assets>
    <a-asset-item id="human" response-type="arraybuffer" src="human.glb"></a-asset-item>
   </a-assets> 
   <a-camera position="2 5 2" look-controls wasd-controls>
        <a-cursor></a-cursor>
        </a-camera>
  <a-entity explode gltf-model="#human" class="enemy" ammo-body="type:   kinematic; 
     emitCollisionEvents: true;" ammo-shape="type: sphere"
     position="3 5 0" scale="0.1 0.1 0.1" rotation="0 180 0"> …
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