我正在使用Swift和Sprite Kit在XCode Beta 6上开发游戏.为了检测所有节点是否正在睡眠,我检查他们的physicsBody.resting属性.在更新方法中,我打印出结果.
import SpriteKit
class GameScene: SKScene, SKPhysicsContactDelegate {
var hero:SKSpriteNode!
override func didMoveToView(view: SKView) {
self.physicsWorld.gravity = CGVectorMake(0, 0)
self.physicsWorld.contactDelegate = self
self.physicsBody = SKPhysicsBody(edgeLoopFromRect:self.frame)
hero = SKSpriteNode(imageNamed: "Spaceship")
hero.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))
hero.zPosition = 10.0
hero.physicsBody = SKPhysicsBody(circleOfRadius: hero.size.width/2)
hero.physicsBody.allowsRotation = false
hero.physicsBody.linearDamping = 0.5
self.addChild(hero)
}
override func update(currentTime: CFTimeInterval) {
if hero.physicsBody.resting {
println("resting")
} else {
println("moving")
}
}
}
Run Code Online (Sandbox Code Playgroud)
令我惊讶的是,结果如下:
移动休息移动(n次相同)移动休息
那么为什么英雄在移动,尽管我没有做任何事情.节点移动N次并休息(休息),之后继续移动.
谁能解释这种行为?这是一个错误还是我错过了什么?提前致谢.