我想将从我的游戏商店购买的物品(例如装饰品)制作成在购买后进入库存。
我创建了一个带有购买按钮和东西的商店系统,但我不知道如何使库存接收物品。这些是我为商店和库存编写的脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ShopManager : MonoBehaviour
{
public int[,] shopItems = new int[9, 9];
public float coins;
public Text CoinsTXT;
void Start()
{
CoinsTXT.text = "" + coins.ToString();
//ID's
shopItems[1, 1] = 1;
shopItems[1, 2] = 2;
shopItems[1, 3] = 3;
shopItems[1, 4] = 4;
shopItems[1, 5] = 5;
shopItems[1, 6] = 6;
shopItems[1, 7] = 7;
shopItems[1, 8] = 8;
//Price
shopItems[2, 1] = …Run Code Online (Sandbox Code Playgroud)