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创建库存以接收从商店系统购买的商品

我想将从我的游戏商店购买的物品(例如装饰品)制作成在购买后进入库存

店铺系统

我创建了一个带有购买按钮和东西的商店系统,但我不知道如何使库存接收物品。这些是我为商店和库存编写的脚本:

店铺系统

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

public class ShopManager : MonoBehaviour
{

    public int[,] shopItems = new int[9, 9];
    public float coins;
    public Text CoinsTXT;


    void Start()
    {
        CoinsTXT.text = "" + coins.ToString();

        //ID's
        shopItems[1, 1] = 1;
        shopItems[1, 2] = 2;
        shopItems[1, 3] = 3;
        shopItems[1, 4] = 4;
        shopItems[1, 5] = 5;
        shopItems[1, 6] = 6;
        shopItems[1, 7] = 7;
        shopItems[1, 8] = 8;

        //Price
        shopItems[2, 1] = …
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c# unity-game-engine

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1
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