我正在开发一个程序生成系统,并且希望能够在 bevy rust 中逐帧修改网格。
我尝试过使用,assets.get_mut()但这会导致错误:help: trait `DerefMut` is required to modify through a dereference, but it is not implemented for `bevy::prelude::Res<'_, bevy::prelude::Assets<bevy::prelude::Mesh>>
任何帮助将不胜感激。
我当前的代码大致如下:
// Function which is executed at the very start
fn setup (
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
asset_server: Res<AssetServer>
) {
let mut mesh = Mesh::from(bevy::prelude::shape::Icosphere { radius: 0.5, subdivisions: 10 });
commands.spawn()
.insert_bundle(PbrBundle {
mesh: meshes.add(mesh),
material: materials.add(colour.into()),
..Default::default()
})
.insert(Transform::from_xyz(0.0, 0.0, 0.0));
}
// Function which is …Run Code Online (Sandbox Code Playgroud)