所以我一直在试着这个相对简单的算法.我不确定我的代码中有什么问题,但我没有得到它们实际相交的交点.
我正在使用Unity3D,我试图找到两条线相交的点,在x,z平面上虽然不在x,y平面上.我假设适用于x,y的算法适用于x,z;
我的代码:
Vector3 thisPoint1 = thisCar.position + (2 * thisCar.forward);
Vector3 thisPoint2 = thisCar.position + (20 * thisCar.forward);
Debug.DrawLine(thisPoint1, thisPoint2, Color.white, 2);
Vector3 otherPoint1 = threateningCar.position + (2 * threateningCar.forward);
Vector3 otherPoint2 = threateningCar.position + (20 * threateningCar.forward);
Debug.DrawLine(otherPoint1, otherPoint2, Color.white, 2);
float A1 = thisPoint2.z - thisPoint1.z;
float B1 = thisPoint1.x - thisPoint2.x;
float C1 = A1 * thisPoint1.x + B1 * thisPoint1.z;
float A2 = otherPoint2.z - otherPoint1.z;
float B2 = otherPoint1.x - otherPoint2.x;
float C2 = …
Run Code Online (Sandbox Code Playgroud) 是否有内置函数来计算F#中的整数列表的模式?
如果我有一个整数列表,如下:
let integers = [1; 2; 3; 4; 5; 3]
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我希望结果如此3
.
此问题询问如何使用Gradle构建SourceJar。如何使用Gradle Kotlin DSL进行相同操作?
gradle代码为:
task sourcesJar(type: Jar, dependsOn: classes) {
classifier = 'sources'
from sourceSets.main.allSource
}
task javadocJar(type: Jar, dependsOn: javadoc) {
classifier = 'javadoc'
from javadoc.destinationDir
}
artifacts {
archives sourcesJar
archives javadocJar
}
Run Code Online (Sandbox Code Playgroud) 该代码不在SFML站点上的教程中.当我编译并运行它时,圆圈按比例缩放,因为窗口是由用户缩放的.我希望圆圈保持恒定的形状.
当屏幕重新调整大小时,正确的屏幕尺寸和正确的圆半径都会打印到控制台,但是圆圈被绘制到屏幕的方式绝对不是它声称的那样.圆圈在任何方面都没有视觉上的扭曲,但看起来好像是用一组不同的值来绘制,而不是打印到控制台的内容.
该antialiasingLevel
做的形状黎明没有什么区别,有没有什么帮助.
#include <iostream>
#include <SFML/Graphics.hpp>
int main()
{
sf::ContextSettings settings;
settings.antialiasingLevel = 8;
sf::RenderWindow window(sf::VideoMode(200, 200), "Title", sf::Style::Default, settings);
sf::CircleShape shape(100);
shape.setFillColor(sf::Color::Green);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
else if (event.type == sf::Event::Resized)
{
std::cout << "resize: (" << event.size.width << ',' << event.size.height << ") -> " << shape.getRadius() << std::endl;
}
}
window.clear();
window.draw(shape);
window.display();
}
return 0;
}
Run Code Online (Sandbox Code Playgroud) 使用上下文菜单,我可以.cpp
通过右键单击new
>轻松在 CLion 中创建 和 头文件C++ Class
。
头文件有一个.h
扩展名。如何设置.hpp
默认标头扩展名?
我cx_Oracle.DatabaseError: ORA-00933: SQL command not properly ended
在尝试运行以下代码时收到错误.我用过
import cx_Oracle
ip = '127.0.0.1'
port = 1234
SID = 'abcd'
dsn_tns = cx_Oracle.makedsn(ip, port, SID)
conn = cx_Oracle.connect('username', 'password', dsn_tns)
curs = conn.cursor()
curs.execute('select sysdate from dual;') # Error is here
curs.close()
conn.close()
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按预期运行以下工作:
conn = cx_Oracle.connect('username', 'password', dsn_tns)
print (conn.version)
conn.close()
Run Code Online (Sandbox Code Playgroud) AWS AWS::ApiGateway::Deployment StageDescription文档似乎没有在 API 网关阶段设置中引用“记录完整请求/响应数据”选项。我想确保它在 cloudformation 中关闭,我该怎么做?
这显示了我所指的选项:
我刚刚使用python图像库(PIL)完成了一些图像处理,但无法使save函数正常工作。整个代码工作正常,但不会保存生成的图像。代码如下:
im=Image.new("rgb",(200,10),"#ddd")
draw=Image.draw.draw(im)
draw.text((10,10),"run away",fill="red")
im.save("g.jpeg")
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保存会产生错误,因为扩展名未知,甚至删除点也无济于事。
由于保存我的 CMakeLists 和/或构建项目时出现奇怪的错误,我无法让我的 CLion 构建项目:
Error:Found package configuration file:
/usr/share/opencv/OpenCVConfig.cmake
but it set OpenCV_FOUND to FALSE so package "OpenCV" is considered to be NOT FOUND.
源文件:
#include <stdio.h>
#include <opencv2/opencv.hpp>
using namespace cv;
int main(int argc, char** argv )
{
Mat image;
image = imread( "lena.jpg", 1 );
if ( !image.data )
{
printf("No image data \n");
return -1;
}
namedWindow("Display Image", WINDOW_AUTOSIZE );
imshow("Display Image", image);
waitKey(0);
return 0;
}
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我的CMakeLists.txt:
cmake_minimum_required(VERSION 3.3)
project(Test)
find_package( OpenCV …
我已阅读codecov/example-gradle,但不确定如何将其转换为 Kotlin DSL。
我的.travis.yml
:
language: java
jdk:
- openjdk11
before_install:
- chmod +x gradlew
- chmod +x gradle/wrapper/gradle-wrapper.jar
script:
- ./gradlew test
- ./gradlew codeCoverageReport
after_success:
- bash <(curl -s https://codecov.io/bash)
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我的build.gradle.kts
:
import org.jetbrains.kotlin.gradle.plugin.KotlinPluginWrapper
import org.jetbrains.kotlin.gradle.tasks.KotlinCompile
plugins {
kotlin("jvm") version "1.2.71"
jacoco
maven
}
repositories {
mavenCentral()
}
dependencies {
testImplementation("org.junit.jupiter:junit-jupiter-engine:5.3.1")
}
tasks {
"test"(Test::class) {
useJUnitPlatform()
}
// Task with name 'codeCoverageReport' not found in root project ''.
"codeCoverageReport"(JacocoReport::class) {
executionData(fileTree(project.rootDir.absolutePath).include("**/build/jacoco/*.exec"))
subprojects.onEach { …
Run Code Online (Sandbox Code Playgroud) 我是Flutter的初学者,这是问题所在-我试图建立一个带有验证和“提交”按钮的表单,该表单必须导航到新屏幕,但出现“ NoSuchMethodError:调试器中在空时调用了“验证”方法”我按这个按钮。这是代码:
class _SignInPage extends State<SignInPage> {
final scaffoldKey = GlobalKey<ScaffoldState>();
final formKey = GlobalKey<FormState>();
String _email;
String _password;
void _submit() {
final form = formKey.currentState;
if (form.validate()) {
form.save();
_performLogin();
}
}
void _performLogin() {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => ConnectPage()),
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
key: scaffoldKey,
body: new Container(
margin: new EdgeInsets.symmetric(vertical: 200.0, horizontal: 35.0),
padding: EdgeInsets.all(20.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
key: formKey,
children: [
TextFormField(
keyboardType: TextInputType.emailAddress,
autofocus: false,
decoration: InputDecoration(
contentPadding: …
Run Code Online (Sandbox Code Playgroud) 我正在尝试String?
在Kotlin反射练习中匹配nullable的类型:
data class Test(a: String, b: String?)
val test = Test("1", "2")
val properties = test::class.declaredMemberProperties
val propertyNames = properties.joinToString(",") {
when (it.returnType) {
String?::class.createType() -> "string?"
String::class.createType() -> "string"
else -> throw Exception()
}
}
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唉,它与错误而失败,Type in a class literal must not be nullable
为String?::class
。
我有一个std::vector
我想从满足条件的向量中删除指针isDestroyed()
,但还要对指针调用 delete 。
我做了以下操作,但它需要对向量循环两次。有没有更有效的方法来做到这一点?
std::vector<GameObject*> gameObjects;
std::vector<GameObject*> destroyedObjects;
// Get objects to be deleted
std::copy_if (gameObjects.begin(), gameObjects.end(), std::back_inserter(destroyedObjects), [](GameObject* b){return b->isDestroyed();} );
// Remove objects from vector
gameObjects.erase(
std::remove_if(
gameObjects.begin(),
gameObjects.end(),
[](GameObject* p) { return p->isDestroyed(); }
),
gameObjects.end()
);
// Delete the objects
for (GameObject* o : destroyedObjects)
delete o;
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