我正在使用 Patterns and Practices 的 Unity 将依赖项注入到我的对象中,并且遇到了一个奇怪的(无论如何对我来说)问题。这是我的类定义:
public class ImageManager : IImageManager
{
IImageFileManager fileManager;
public ImageManager(IImageFileManager fileMgr)
{
this.fileManager = fileMgr;
}
}
public class ImageFileManager : IImageFileManager
{
public ImageFileManager(string folder)
{
FileFolder = folder;
}
}
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这是注册我的课程的代码
container.RegisterInstance<MainWindowViewModel>(new MainWindowViewModel())
.RegisterType<IPieceImageManager, PieceImageManager>(
new InjectionConstructor(typeof(string)))
.RegisterType<IImageFileManager, ImageFileManager>()
.RegisterType<IImageManager, ImageManager>(
new InjectionConstructor(typeof(IImageFileManager)));
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我最初在这样的 XAML 文件背后的代码中解决了这个问题(我知道,它违背了目的。请耐心等待。)
IImageManager imageManager = MvvmViewModelLocator.Container.Resolve<IImageManager>(
new ParameterOverride("folder", "/images"));
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它奏效了。但是我为我的主视图创建了一个视图模型,当我将同一行复制到其中时,出现异常。以下是两个最内在的例外:
InnerException: Microsoft.Practices.Unity.ResolutionFailedException
HResult=-2146233088
Message=Resolution of the dependency failed, type = "SwapPuzzleApp.Model.IImageManager", name = "(none)".
Exception occurred while: …Run Code Online (Sandbox Code Playgroud)