我想在CENTOS服务器中运行python脚本:
#!/usr/bin/env python
import socket
try:
import thread
except ImportError:
import _thread as thread #Py3K changed it.
class Polserv(object):
def __init__(self):
self.numthreads = 0
self.tidcount = 0
self.port = 843
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind(('100.100.100.100', self.port))
self.sock.listen(5)
def run(self):
while True:
thread.start_new_thread(self.handle, self.sock.accept())
def handle(self,conn,addr):
self.numthreads += 1
self.tidcount += 1
tid=self.tidcount
while True:
data=conn.recv(2048)
if not data:
conn.close()
self.numthreads-=1
break
#if "<policy-file-request/>\0" in data:
conn.sendall(b"<?xml version='1.0'?><cross-domain-policy><allow-access-from domain='*' to-ports='*'/></cross-domain-policy>")
conn.close()
self.numthreads-=1
break
#conn.sendall(b"[#%d (%d running)] %s" % …
Run Code Online (Sandbox Code Playgroud) 如何在Phaser.P2.body中施加摩擦力?在基于Air-Hockey移相器的游戏中.如何从曲棍球台"关闭气流"?
在这个例子中:http://jsfiddle.net/ywzmkso3/32/
// Initialize Phaser, and creates a 400x490px game
var game = new Phaser.Game(400, 400, Phaser.CANVAS, 'game_div');
var game_state = {};
// Creates a new 'main' state that wil contain the game
game_state.main = function() { };
game_state.main.prototype = {
preload: function() {
// Function called first to load all the assets
},
create: function() {
game.physics.startSystem(Phaser.Physics.P2JS);
game.physics.p2.restitution = 0.7;
//start drawing a circle
var graphics = game.add.graphics(0, 0);
graphics.beginFill(0xFF3300);
graphics.lineStyle(0);
graphics.beginFill(0xFFFF0B);
graphics.drawCircle(100, 100, 40);
graphics.endFill(); …
Run Code Online (Sandbox Code Playgroud) 我使用node.js和Net模块的服务器的非常基本的脚本...我从IP接收可疑连接.我可以添加所有我不想连接的ips ...它的自动:当用户不认证时,我将他的IP推入一个数组并关闭套接字.如果他重新连接Im验证他的IP是否在数组中,如果为true,我再次关闭套接字.如何在IP连接到服务器之前验证此黑名单数组?这是什么方式?
我正在为应用程序制作SplashScreen ...当应用程序启动时,它启动LoadingActivity ...睡眠3秒,完成(); 然后启动MainActivity.Splash用于更新数据库.如果数据库已经更新,我仍然希望启动仍然持续3秒.
我使用以下代码:
protected void onPostExecute(Void result) {
super.onPostExecute(result);
try {
Thread.sleep(3000);
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
Intent intent = new Intent(LoadingActivity.this, MainActivity.class);
startActivity(intent);
finish();
}
}
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这是一个糟糕的实践吗?为什么?该应用程序正在AVD中运行.
我在Windows 7 cmd提示,,,我试图通过以下方式安装: npm install node-mysql
我得到这个:
C:\Program Files\nodejs>npm install node-mysql
npm http GET https://registry.npmjs.org/node-mysql
npm http 404 https://registry.npmjs.org/node-mysql
npm ERR! 404 'node-mysql' is not in the npm registry.
npm ERR! 404 You should bug the author to publish it
npm ERR! 404
npm ERR! 404 Maybe try 'npm search mysql'
npm ERR! 404
npm ERR! 404 Note that you can also install from a
npm ERR! 404 tarball, folder, or http url, or git url.
npm ERR! System Windows_NT …
Run Code Online (Sandbox Code Playgroud) 我在CENTOS的服务器www.domain.com上创建了一个cron作业:
*/10 * * * * http://www.anotherdomain.com/cron/task.php
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但它的回归:
/bin/sh: http://www.anotherdomain.com/cron/task.php: No such file or directory
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如何使其工作?
我开始使用异步编程,我正在创建一个nodejs应用程序,我在一些文件中切片代码:index.js,ctlUser.js,DAO.js等... .. Index.js是它需要的主文件ctlUser和ctlUser需要DAO.js ... DAO连接数据库并执行查询...
抽象,我的结构是这样的......
Index.js
var ctlUser = require('./ctlUser.js');
var username = ctlUser.getUserName('1');
console.log("Return from ctlUser" + username);
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ctlUser.js
var DAO = require('./DAO.js');
var getUserName = function(id){
var userName = DAO.executeQuery("SELECT username FROM tbUsers WHERE id = " + id );
console.log(Return from DAO = userName);
return username;
}
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DAO.js在这里一切都很好......
var mysql = require('mysql');
var executeQuery = function(query) {
var connection = mysql.createConnection({
host : SERVER,
user : USER,
password : PASSWORD,
database : DATABASE
});
connection.connect();
connection.query(query, …
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node.js ×3
centos ×2
android ×1
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callback ×1
cron ×1
game-physics ×1
java ×1
linux ×1
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p2 ×1
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