我的 C++ OpenGL 程序中出现了一个奇怪的 SIGTRAP 错误。首先,使用 new[] 运算符创建一个浮点数组,如下所示:
std::vector<ObjFace> faces = readObjFile("sphere.obj");
vertexBufferSize = faces.size() * 24;
auto* vertexBuffer = new GLfloat[vertexBufferSize];
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然后,数组被填充如下:
for (int i{ 0 }; i < faces.size(); ++i) {
for (int j{ 0 }; j < 4; ++j) {
vertexBuffer[i*24 + j*8] = faces[i].corners[j][0];
vertexBuffer[i*24 + j*8 + 1] = faces[i].corners[j][1];
vertexBuffer[i*24 + j*8 + 2] = faces[i].corners[j][2];
vertexBuffer[i*24 + j*8 + 3] = 1.0f;
vertexBuffer[i*24 + j*8 + 4] = (faces[i].normals[j][0] + 1) / 2; …Run Code Online (Sandbox Code Playgroud) c++ ×1