我试图连接两个SKSpriteNode使用的SKPhysicsJointPin在anchorPoint标记为下面的截图绿点.后来我想physicsBody!.dynamic = true在object2上启用object2的"swing动画".


我在创建偶像时遇到困难SKPhysicsJointPin我甚至没有在Xcode中得到错误它不能编译.
这是代码:
import SpriteKit
class GameScene: SKScene, SKPhysicsContactDelegate {
let object1 = SKSpriteNode(imageNamed: "white")
let object2 = SKSpriteNode(imageNamed: "black")
override func didMoveToView(view: SKView) {
// Setup background image
self.backgroundColor = UIColor(hex: 0x60c0f3)
// Setup physics body to the scene (borders)
self.physicsBody = SKPhysicsBody (edgeLoopFromRect: self.frame)
// Change gravity settings of the physics world
self.physicsWorld.gravity = CGVectorMake(0, -9.8)
self.physicsWorld.contactDelegate = self
//===========================================
// White object properties
object1.physicsBody = …Run Code Online (Sandbox Code Playgroud)