更新xcode到4.5版本后我有一个错误
命令/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang失败,退出代码为1
我在更新后读到了这样的错误,但在目标的构建设置中更改架构没有帮助.它适用于模拟器但不适用于设备.
整个错误
CompileC /Users/psitkowski/Library/Developer/Xcode/DerivedData/Jasiu2-gskaidiujznurtdqnebvtogjtdnd/Build/Intermediates/Jasiu2.build/Debug-iphoneos/Jasiu2.build/Objects-normal/armv7/maxvid_decode_arm.o Classes/AVAnimator/maxvid_decode_arm.s normal armv7 assembler-with-cpp com.apple.compilers.llvm.clang.1_0.compiler cd/Users/psitkowski/Xcode/ksiazki/kopie/Jasiu2 setenv LANG en_US.US-ASCII setenv PATH"/Applications/Xcode.app/内容/开发/平台/ iPhoneOS.platform /开发人员的/ usr/bin中:/Applications/Xcode.app/Contents/Developer/usr/bin:在/ usr/bin中:/ bin中:/ usr/sbin目录:/ sbin目录"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -x assembler-with-cpp -arch armv7 -fmessage-length = 0 -Wno-trigraphs -fpascal-strings -O0 -Wno -missing-field-initializers -Wno-missing-prototypes -Wreturn-type -Wformat -Wno-missing-braces -Wparentheses -Wswitch -Wno-unused-function -Wno-unused-label -Wno-unused-parameter -Wunused-variable -Wunused-value -Wmpty-body -Wuninitialized -Wno-unknown-pragmas -Wno-shadow -Wno-four-char-constants -Wno-conversion -Wno-shorten-64-to-32 -Wno-newline-eof -DDEBUG = 1 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk -Wdeprecated-declarations -g -Wno-sign-conversion -miphoneos-version-min = 5.1 -iquote /Users/psitkowski/Library/Developer/Xcode/DerivedData/Jasiu2-gskaidiujznurtdqnebvtogjtdnd/Build/Intermediates/Jasiu2.build/Debug-iphoneos/Jasiu2.build/Jasiu2-generated-files.hmap -I/Users/psitkowski/Library /开发商/ Xcode中/ DerivedData/Jasiu2-gskaidiujzn urtdqnebvtogjtdnd/Build/Intermediates/Jasiu2.build/Debug-iphoneos/Jasiu2.build/Jasiu2-own-target-headers.hmap -I/Users/psitkowski/Library/Developer/Xcode/DerivedData/Jasiu2-gskaidiujznurtdqnebvtogjtdnd/Build/Intermediates/Jasiu2.build/Debug-iphoneos/Jasiu2.build/Jasiu2-all-target-headers.hmap -iquote /Users/psitkowski/Library/Developer/Xcode/DerivedData/Jasiu2-gskaidiujznurtdqnebvtogjtdnd/Build/Intermediates/Jasiu2.build/Debug- iphoneos/Jasiu2.build/Jasiu2-project-headers.hmap -I/Users/psitkowski/Library/Developer/Xcode/DerivedData/Jasiu2-gskaidiujznurtdqnebvtogjtdnd/Build/Products/Debug-iphoneos/include -I/Applications/Xcode.app …
我尝试使用以下代码在Cocos2d-x中设置应用程序中的最大FPS:
CCDirector::sharedDirector()->setAnimationInterval(1.0 / 30);
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它适用于iOS,但是当我在三个Android设备上测试它时,它会被忽略,并以标准间隔(1/60)呈现帧.
如何使用cocos2d-x在Android上正确设置最大FPS?
我正在尝试使用CAlayers进行逐帧动画.我正在使用本教程http://mysterycoconut.com/blog/2011/01/cag1/进行此操作,但一切都适用于禁用ARC,当我尝试用ARC重写代码时,它可以在模拟器上完美地工作但在设备上我的访问内存不好.
Layer Class接口
#import <Foundation/Foundation.h>
#import <QuartzCore/QuartzCore.h>
@interface MCSpriteLayer : CALayer {
unsigned int sampleIndex;
}
// SampleIndex needs to be > 0
@property (readwrite, nonatomic) unsigned int sampleIndex;
// For use with sample rects set by the delegate
+ (id)layerWithImage:(CGImageRef)img;
- (id)initWithImage:(CGImageRef)img;
// If all samples are the same size
+ (id)layerWithImage:(CGImageRef)img sampleSize:(CGSize)size;
- (id)initWithImage:(CGImageRef)img sampleSize:(CGSize)size;
// Use this method instead of sprite.sampleIndex to obtain the index currently displayed on screen
- (unsigned int)currentSampleIndex;
@end
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图层类实现
@implementation …Run Code Online (Sandbox Code Playgroud) xcode core-animation exc-bad-access objective-c automatic-ref-counting
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xcode ×2
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cocos2d-x ×1
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