我在我的iOS应用程序中使用了hpple解析库.https://github.com/topfunky/hpple
我有一个问题,解析器没有正确解析我在iOS 7上的HTML页面.它在iOS 6上正确解析,我得到返回的对象.在iOS 7上,我只返回部分解析和错误解析.该库错误地读取iOS 7上的HTML.我已经尝试调试问题,并得出结论问题在于此方法.
NSArray *PerformXPathQuery(xmlDocPtr doc, NSString *query)
{
xmlXPathContextPtr xpathCtx;
xmlXPathObjectPtr xpathObj;
/* Create xpath evaluation context */
xpathCtx = xmlXPathNewContext(doc);
if(xpathCtx == NULL)
{
//NSLog(@"Unable to create XPath context.");
return nil;
}
/* Evaluate xpath expression */
xpathObj = xmlXPathEvalExpression((xmlChar *)[query cStringUsingEncoding:NSUTF8StringEncoding], xpathCtx);
if(xpathObj == NULL) {
//NSLog(@"Unable to evaluate XPath.");
xmlXPathFreeContext(xpathCtx);
return nil;
}
xmlNodeSetPtr nodes = xpathObj->nodesetval;
if (!nodes)
{
//NSLog(@"Nodes was nil.");
xmlXPathFreeObject(xpathObj);
xmlXPathFreeContext(xpathCtx);
return nil;
}
NSMutableArray *resultNodes = [NSMutableArray …Run Code Online (Sandbox Code Playgroud) 是否可以像iOS 7中的通知中心中的箭头一样进行实时混合?我想知道UIImage是否可以在柔和的光线下使用内容(UIView或CALayer),因此背景图像可以移动,混合图像可以保留在一个位置.
我想让它成为你可以拥有UIImage的地方,你可以将blendMode属性设置为你需要的任何混合模式,例如, imageView.blendMode = kCGBlendModeSoftLight;
我尝试使用GPUImage,但我无法弄清楚如何做我需要的东西.任何帮助,将不胜感激.
到目前为止,我用来设置UIImage的混合模式的代码是这样的; 但是,如果移动背景视图,则不会更新UIImage上的混合.
//blur the background
GPUImageGaussianBlurFilter *blurFilter = [[GPUImageGaussianBlurFilter alloc] init];
blurFilter.blurRadiusInPixels = 50.0f;
blurFilter.blurPasses = 4;
UIImage *blurredBackground = [blurFilter imageByFilteringImage:[UIImage imageNamed:@"Background.png"]];
//make the blended images
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, 2.0f);
CGContextSetInterpolationQuality(UIGraphicsGetCurrentContext(), kCGInterpolationHigh);
[blurredBackground drawInRect:self.view.bounds blendMode:kCGBlendModeNormal alpha:1.0];
[[UIImage imageNamed:@"BarLineImage.png"] drawInRect:CGRectMake(0, self.view.bounds.size.height - 31, self.view.bounds.size.width, 1) blendMode:kCGBlendModeSoftLight alpha:1.0];
[[UIImage imageNamed:@"Equalizer-th.png"] drawInRect:CGRectMake(65, self.view.bounds.size.height - 30, 30, 30) blendMode:kCGBlendModeSoftLight alpha:1.0];
[[UIImage imageNamed:@"Player-th.png"] drawInRect:CGRectMake(145, self.view.bounds.size.height - 30, 30, 30) blendMode:kCGBlendModeSoftLight alpha:1.0];
[[UIImage imageNamed:@"Container-th.png"] drawInRect:CGRectMake(225, self.view.bounds.size.height - …Run Code Online (Sandbox Code Playgroud)