我正在研究一个像Dropbox一样的小型bash脚本,如何比较2个文件的日期并用新的文件替换旧的文件而不使用rsync 是否有任何简单的方法来处理它?SHA1可以帮助我了解更新的吗?
我正在尝试根据来自Kinect V2的数据使用Unity3D移动化身,问题是当我将多关节方向应用于单位Slerp变换时,
我如何计算新的四元数,它允许我正确模拟实时人体运动?
float ox, oy, oz, ow;
ox = body.JointOrientations[_SpineMid].Orientation.X;
oy = body.JointOrientations[_SpineMid].Orientation.Y;
oz = body.JointOrientations[_SpineMid].Orientation.Z;
ow = body.JointOrientations[_SpineMid].Orientation.W;
//SpineMid.transform.localRotation = new Quaternion(ox, oy, oz, ow);
SpineMid.transform.localRotation = Quaternion.Slerp(SpineMid.transform.localRotation, new Quaternion(ox, oy, oz, ow), Time.time * 0.1f);
Run Code Online (Sandbox Code Playgroud)
float ox, oy, oz, ow;
ox = body.JointOrientations[_SpineMid].Orientation.X;
oy = body.JointOrientations[_SpineMid].Orientation.Y;
oz = body.JointOrientations[_SpineMid].Orientation.Z;
ow = body.JointOrientations[_SpineMid].Orientation.W;
//SpineMid.transform.localRotation = new Quaternion(ox, oy, oz, ow);
SpineMid.transform.localRotation = Quaternion.Slerp(SpineMid.transform.localRotation, new Quaternion(ox, oy, oz, ow), Time.time * 0.1f);
ox = body.JointOrientations[_SpineBase].Orientation.X;
oy = body.JointOrientations[_SpineBase].Orientation.Y;
oz …
Run Code Online (Sandbox Code Playgroud)